Releases: kinsi55/CS_BeatSaber_Camera2
Releases · kinsi55/CS_BeatSaber_Camera2
Update v0.6.92 for BS 1.20+
- Fixed that the Roomadjust was applied in FPFC in 1.22
- Fixed that the 360 Scene possibly didnt work
- Z-Offset is now reset when switching a camera to Firstperson
- A cameras display can now be up to 200% width / height, This can be useful for Streamers who have their Avatar to the side of their screen so shift the "center" of the playing camera to the other side
- Fixed that the game-fps-limit logic might have been not working as expected
Update v0.6.91 for BS 1.20+
- Fixed Noodle-Playermovement related camera positioning issues
Update v0.6.9 for BS 1.20 & 1.19
- Fixed that the camera would jitter when pausing a song if you use roomadjust
- Buncha optimizations (Thanks Eris and Auros)
This release works on both 1.19 and 1.20 - You need seperate / the right version respectively
Update v0.6.8 for BS 1.19+
Occasional Burst of Motivation yay - Buncha under the hood changes, might contain bugs, lmk if you find any
- Fixed buncha stuff related to new SiraUtil 3 FPFC / Replays, Including that Camera Smoothing could break as a result of it
Settings / Configuration
- The Camera that you currently have selected in the Ingame settings is now Highlit, displayed on top of all other cameras, and stays visible even if you happen to toggle into / out of FPFC - This makes editing the size of Cameras much easier
- In the settings on the floor there is a Preview of what is rendered on the desktop
- The list of Cameras can now be scrolled with the Joystick
- Fixed that Cameras could end up off-screen when you set a too high position - Its now limited based off its size
Misc
- Anti Aliasing is not required any more on a Camera for Transparency to work (Idk what it is that I changed that fixed it)
- The "Camera" cylinder visible ingame is now less chonky
- Optimizations / Under-The-Hood changes
Update v0.6.7 for BS 1.19+
- Updated for 1.19
- Added new visibility option for Sabers
- Added new visiblity option "Everything else", which controls the visiblity of... everything else - other than the specific available options. Probably useful for, say, avatar cams.
- Updated for SiraUtil 3 / Its way of handling FPFC Toggle. If you are not using Mod Assistant make sure to update your SiraUtil else a lot of stuff including Cam2 will go broky 😀👍
Update v0.6.4 for BS 1.18+
- Added new Camera Preset for the Orthographic "Cut / Swing Camera" many people probably already know by now
- Fixed incompatability with new Noodle Extensions version
- Added simple Ingame mean to change a Cameras render distance (Visibility Tab)
- Dropped Support for game versions older than 1.18
- When a Firstperson camera is enabled its position is correctly pre-set on the first frame instead of smoothing to the right position
- Pivoting Offset mode is now enforced in 360 Levels because non-pivoting offset just looks bad there
- Trying to load a badly formatted Camera config will not leave behind a broken camera any more
- Minor text changes n stuffs
Update v0.6.3
- Fixed that Noodle movements could persist even after the map ended
- Fixed that Spectate position changes while watching a replay were not correctly applied
Update v0.6.2
- Fixed ingame Screen size adjust
- Prevent old camera configs from crashing the game
- Minimum screen size is now 5 % instead of 10
Update v0.6.1
- Fixed that active movement scripts were not reloaded when reloading the config
- Fixed lagspike when switching to default scene if you have custom scenes defined
Update v0.6.0
Compatible with BS 1.16.1 and above
Postprocessing features
- Added the ability to have Transparent cameras. This works best in combination with a lowered Render distance (farZ in the specific camera Config)
https://streamable.com/1f1h4t - Added the ability to force a Depth texture for Cameras, even when the Basegame does not require it (Usually only required when Smoke is set on). When done, this will be used by the Transparency to improve unpon it (where as normally it would only work off the rendered Color values)
Not all things have a "depth", thus this dynamic approach. For something like a Score camera you dont need a depth texture as that doesnt improve it
General
RESOLUTIONS IN THE CONFIG ARE NOT SUPPORTED ANY MORE! If you are updating to this version from one that is older than v0.5.0 and dont want to lose your configured camera setup, you should update to v0.5.3 first before updating to this.
- Fixed that the Ingame screen of Cameras would render in front of things, even when it is behind them
- Positionable cameras now snap to 45 degree angles when moved around ingame so that its easier to have them align cleanly
- Resizing cameras on the Desktop is now possible from all 4 corners
- Fixed that it wasnt possible to move around cameras from FPFC while in a song
- Fixed that the Camera position could be incorrect until Pausing or opening the Replay UI when you have "Follow replay position" off
- (Probably) fixed a bug where camera resolutions could change incorrectly as a result of changing the game resolution / minimizing etc
- Improved the Math used to decide how big the ingame screen of Cameras should be
- Added new option (In the Config) to position the a Positionable camera in the middle of its assosciated screen (You can thank Mawntee for this)
As this release changed so much there will probably be a 0.6.1 release shortly lmao