-
Notifications
You must be signed in to change notification settings - Fork 68
SEAD RNG
Yannik Marchand edited this page Mar 26, 2022
·
2 revisions
SEAD is Nintendo's private standard library. It is used by various first party games and the Pia library uses it as well.
Its random number generator works as follows:
class Random:
def __init__(self, seed):
multiplier = 0x6C078965
temp = seed
self.state = []
for i in range(1, 5):
temp ^= temp >> 30
temp = (temp * multiplier + i) & 0xFFFFFFFF
self.state.append(temp)
# Returns a random 32-bit integer
def u32(self):
temp = self.state[0]
temp = (temp ^ (temp << 11)) & 0xFFFFFFFF
temp ^= temp >> 8
temp ^= self.state[3]
temp ^= self.state[3] >> 19
self.state[0] = self.state[1]
self.state[1] = self.state[2]
self.state[2] = self.state[3]
self.state[3] = temp
return temp
# Returns a random integer smaller than 'max'
def uint(self, max):
return (self.u32() * max) >> 32
The random number generator is used by ENL to generate the game-specific key for the LAN protocol and by Pia to generate the session key in LDN mode.
- Home
-
NEX
- PRUDP Protocol
- RMC Protocol
-
NEX Services
- Common
- Nintendo
- Kerberos Authentication
- Hpp Server
- NPLN
- Pia
- Switch Servers
- Other Pages