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Relief mapping test =================== Implementation of relief mapping technique in Python, OpenGL and GLSL. Relief mapping is a method for applying a height map on a polygon so that the height map can self-occlude and self-shadow. This makes it more realistic (and more time-consuming) than bump mapping or parallax mapping. Arrow keys, Page Up and Page Down control the viewpoint, mouse rotates the cube. Also included: anaglyph mode! Grab your red-cyan glasses and press 'a'. Required packages: pygame PyOpenGL
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Relief mapping test on OpenGL & GLSL
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