PolyM is a very simple C++ message queue intended for inter-thread communication. There are three major requirement driving the design of PolyM:
- The design should be simple and lightweight
- The design should support delivering any kind of data as the message payload
- There should be no copies made of the message payload data when passing the message through the queue
PolyM (Polymorphic Message Queue) fulfills these requirements by usage of C++ move semantics.
When a message with payload data (PolyM::DataMsg<PayloadType>
) is created, the payload is allocated from the heap. When the message is put to the queue, it is moved there with so called "virtual move constructor". The virtual move constructor is what enables the polymorphism of the message queue: any message type derived from the base PolyM::Msg
type can be moved to the queue. When a message is read from the queue, it is moved out from the queue to be the responsibility of the receiver.
All the message types are movable, but not copyable. Once the message is put to the queue, the sender cannot access the message data anymore. A message always has a single owner, and on send-receive scenario, the ownership is transferred
Sender -> Queue -> Receiver
PolyM supports two kinds of messaging patterns:
- One way
- Messages are put to the queue with
PolyM::Queue::put()
.put()
will return immediately. - Messages are read from the queue with
PolyM::Queue::get()
.get()
will block until there is at least one message available in the queue (or until timeout occurs, if specified).
- Messages are put to the queue with
- Request-response
- A request is made with
PolyM::Queue::request()
.request()
will block until a response is given. The request message can be read from the queue just as any other message withget()
. - A response is given with
PolyM::Queue::respondTo()
.respondTo()
will return immediately.
- A request is made with