This guide is a fork from the Official raywenderlich.com Swift Style Guide. It has then be modified and improved to match different styles and add some missing parts.
This style guide is different from others, nonetheless the goals are the same: define a style, syntax and structure while coding in Swift. Of course, efficacity, readability, and simplicity are the most important points.
To help you out with the rules described here, a configuration file for Swiftlint has been published on this repository.
- Spacing
- Comparison
- Naming
- Functions in Enumerations
- Switch Cases
- Rounded Brackets
- Ternary operator
- Comments
- Code Alignement And Structure
- Classes
- Extensions
- Visibility
- Closures
- For Loops
- Optionals
- Types
- Defer
- Error Handling
- Semicolons
- Language
- Credits
- See Also
-
Indent using tabs equivalent to 4 spaces, and indent by inserting tab characters. Be sure to set xcode like this:
-
Also think about automatically trim the whitespaces:
-
Tip: You can re-indent by selecting some code (or ⌘A to select all) and then Control-I (or Editor\Structure\Re-Indent in the menu). Some of the Xcode template code will have 4-space tabs hard coded, so this is a good way to fix that.
- There should be exactly one blank line between methods to aid in visual clarity and organization.
Preferred:
func firstMethod() {
// Explanation
if (a == b) {
// Do something
}
}
func secondMethod() {
// Do something
}
Not Preferred:
func firstMethod() {
if (a == b) { /* Do something */ }
}
func secondMethod() {
// Do something
}
- There should be exactly one empty line after a scope and before some code.
Preferred:
func firstMethod() -> Bool {
// Explanation
if (a == b) {
// Do something
}
print("success")
return true
}
Not Preferred:
func firstMethod() -> Bool {
// Explanation
if (a == b) {
// Do something
}
print("success")
return true
}
- There should be exactly one empty line after a call to a super method.
Preferred:
override func viewDidLoad() {
super.viewDidLoad()
self.title = "MyTitle"
}
Not Preferred:
override func viewDidLoad() {
super.viewDidLoad()
self.title = "MyTitle"
}
- There should be exactly one empty line after the declaration of a class or a struct.
Preferred:
class Pilot {
var name: String
}
struct Plane {
var pilot: Pilot?
}
Not Preferred:
class Pilot {
var name: String
}
struct Plane {
var pilot: Pilot?
}
Whitespace within methods should separate functionality, but having too many sections in a method often means you should refactor into several methods.
A single whitespace must be use between elements:
- after/before
if
andelse
. - when calculating and comparing values.
- when opening and closing brackets.
- when declaring a function.
Preferred:
func dummyFunction(number: Int) -> Int {
var result = 0
if (number > 0) {
result = (number * number)
}
return result
}
Not Preferred:
func dummyFunction(number: Int)->Int {
var result = 0
if(number>0){
result = (number*number)
}
return result
}
- Always specify the type to compared a value: add
== type
within your if statements.
In Swift the type, that a value can be verify against, is uncertain. An object is sometimes an optional or not, it might be able to be checked against nil or not, maybe a against a Boolean, etc.
For this very specific reason, one should always specify what's after the comparison operator: ==
, !=
, etc.
Preferred:
if (finished == true) {
// do something
}
Not Preferred:
if (finished) {
// do something
}
NOTE: For an optional, prefer to use the operator ??
to compare the object against nil
.
- Braces for
if
/else
/switch
/while
etc. always open and close on the same line as the statement.
Preferred:
if (user.isHappy == true) {
// Do something
} else {
// Do something else
}
Not Preferred:
if user.isHappy
{
// Do something
}
else {
// Do something else
}
- Use descriptive names with UpperCamelCase for class names.
- When creating outlets, always specify the type as a suffix.
- Only use alphabetic characters in variable names. No digit allowed.
- Use lowerCamelCase for:
- class attributes
- methods names
- local and static variables
- enum cases
- nested structs and enums.
Preferred:
class WidgetContainer {
var widgetButton : UIButton? = nil
var secondLeftWidgetButton : UIButton? = nil
let widgetHeightPercentage = 0.85
@IBOutlet weak var descriptionLabel : UILabel?
}
Not Preferred:
class app_widgetContainer {
var wBut: UIButton? = nil
var wBut2: UIButton? = nil
let WHeightPCT = 0.85
@IBOutlet weak var labelDescription : UILabel?
}
When declaring a struct
or enum
within a scope or not use UpperCamelCase.
Use lowerCamelCase for the inner attributes.
struct Database { // UpperCamelCase
struct Key { // UpperCamelCase
static let identifier = "identifier" // lowerCamelCase
}
enum Model { // UpperCamelCase
case user // lowerCamelCase
}
}
Not Preferred:
struct Database {
struct key {
static let Identifier = "identifier"
}
enum model {
case User
}
}
Please note the empty lines and lower/upper camel cases.
Be extremely careful on the function names: they have to be very explicit on what they do. The other way around, the code should match the function name (the name should tell what the function does). It is super easy to keep coding and changing your code, and in the end have a function doing something completely different than what its name says.
Few rules:
- A function should not exceed 40 lines. This drastic limit forces the developer to think twice about the code and its structure. A better encapsulation will help you with this rule.
- Keep the lines of code maximum between 100 and 120 characters.
- Since Swift 3, always use named parameters for the first argument, and the others if it helps the function's readability.
func resetSearchBar(shouldResetSearchText resetSearchText: Bool)
func date(fromString dateString: String) -> Date
func convertPoint(atColumn column: Int, row: Int) -> CGPoint
func timedAction(delay: NSTimeInterval, perform action: SKAction) -> SKAction?
// would be called like this:
resetSearchBar(shouldResetSearchText: true)
date(fromString: "2014-03-14")
convertPoint(atColumn: 42, row: 13)
timedAction(delay: 1.0, perform: someOtherAction)
For functions with long signatures, add line breaks at appropriate points and add an extra indent on subsequent lines:
func reticulateSplines(spline: [Double], adjustmentFactor: Double,
index: Int, comment: String) -> Bool {
// reticulate code goes here
}
Be careful when prefixing your functions. For instance with newer versions of Swift it is better appreciated to omit the get
prefix.
Preferred:
func userState() -> UserState { ... }
Not Preferred:
func getUserState() -> UserState { ... }
Use lowerCamelCase for static values within structures:
struct Duration {
static let fadeOut = 0.3
static let fadeIn = 0.8
var someVariable : AnyObject?
}
Use lowerCamelCase for enumeration values:
enum Shape {
case rectangle
case square
case triangle
case circle
}
Use a type to your enum only and only if you need the rawValue
in your code.
Without this, prefer simple enumeration without type.
enum UserState : Int {
case NotRegistered = 0
case RegisteredWithoutEmail
case RegisteredWithEmail
}
Use an enum instead of a struct when you need to:
- Iterate through all elements.
- If you need a variable type.
- Have unique static variables.
Enumerations and structures became amazing in Swift as they can now have (static) functions.
This is extremely useful when you need data or logic depending on an enum value, for example a title of a segue or a list of (user) state.
enum UserState : Int {
case NotRegistered = 0
case RegisteredWithoutEmail
case RegisteredWithEmail
func title() -> String {
switch self {
case .NotRegistered: return L("user.pleaseRegister")
case .RegisteredWithoutEmail: return L("user.pleaseSpecifyEmail")
case .RegisteredWithEmail: return L("user.registrationComplete")
}
}
static func titleForId(id: Int) -> String? {
return UserState(rawValue: id)?.title()
}
}
One other very handy thing Xcode does is to warn the developer when a case is missing inside a switch
when iterating through an enum.
It does warn you only if you do not set any default
case.
It can be annoying to write multiple times the same case. But, next time a developer adds a case to the enum, Xcode will tell him where he might miss something.
Preferred:
static func isUserRegistered(user: UserState) -> Bool {
switch user {
case .NotRegistered: return false
case .RegisteredWithoutEmail, .RegisteredWithEmail: return true
}
}
Not Preferred:
static func isUserRegistered(user: UserState) -> Bool {
switch user {
case .NotRegistered: return false
default: return true
}
}
Here we go with another restrictive rule: the rounded brackets. For historical reason and for a better readability a developer should use rounded brackets mostly everywhere. It keeps the code more understandable and prevent easy mistakes.
They should be used when comparing values, ternary operators, if else, while, ?? (swift), where (swift) and returning more than one single value.
The main point is to really structure the comparison and the returned/used values; make a very clear code for the next developer.
Here is a small example in Swift showing all cases:
Preferred:
var i: Int = 0
var message: String? = nil
var check = (true == false) // Comparison
while (check == true) {
if (i >= 10) { // if
check = false
} else if (i == 2) {
i += 1
}
message = (check == true ? "valid" : "invalid") // Ternary
if let msg = message as? String, (i > 7) { // condition
print(message)
}
i += 1
}
return (message ?? "message does not exist") // ??
Not Preferred:
var i: Int = 0
var message: String? = nil
var check = true == false // Comparison
while check == true {
if i >= 10 { // if
check = false
} else if i == 2 {
i += 1
}
message = check == true ? "valid" : "invalid" // Ternary
if let msg = message as? String, i > 7 { // condition
print(message)
}
i += 1
}
return message ?? "message does not exist" // ??
There is also no need to put too much rounded brackets where it isn't needed. They should be used to separate different 'deepness/level' of comparison.
Try to think about rounded brackets like little blocks that should be executed without taking care of what's around them.
For example:
Preferred:
if (a == b) { ... }
if (a == b && c == d) { ... }
if (a == b && (c == d || e == f)) { ... }
This is too much:
Not Preferred:
if ((a == b)) { ... }
if ((a == b) && (c == d)) { ... }
if ((a == b) && ((c == d) || (e == f))) { ... }
The ternary operator is amazing handful and pretty, but it can also be badly used and gives headaches to any developers.
A developer should only use it with just one level of operation and with rounded brackets. Without those rules, a developer will code this:
Not Preferred:
value = a == b ? b != c ? 4 : d == e ? 6 : 1 : 0
This is horrible to read, to debug and to understand.
A beautiful code is also a documented code. You should always try to explain and document the logic your are implementing.
Even if for you it looks simple, and it surely does "now", but it won't in 5 months for another developer.
Comments above the functions are, of course, well appreciated to explain what they are doing, the purpose and general informations about them.
But inline comments are also very useful to describe step-by-step what is going on inside the function.
Few rules:
- 3 slashes should be used outside a function:
///
- 2 slashes should be used inside a function:
//
- The first letter of the comment message should be uppercase.
/// Function to calculate top margin for the current view depending on [...]
///
/// - Returns: the top margin value.
func calculateTopMargin() -> CGFloat {
// Get the top x origin
let separatorFrame = self.separator?.frame.x
// Calculate position depending on [...]
let finalPosition = (separatorFrame * 2) + self.defaultGap()
// Apply frame
self.popUpView?.frame = CGRectMake(...)
return finalPosition
}
For more information about the documenting your code on Swift, please read this blog post on NSHipster.
The mark should be used as much as possible to actually separate and structure your classes and related code extensions within different files.
The mark should be indented, capitalised and using a separator. It should describe what the next methods are about.
An empty line should always follow the mark.
Preferred:
class MyViewController : UIViewController {
// MARK: - Private functions
func privateMethodLogic() {
}
}
// MARK: - Data Management
extension MyViewController {
func refreshData() {
}
}
Not Preferred:
class MyViewController : UIViewController {
// MARK: - Private functions
func privateMethodLogic() {
}
}
extension MyViewController {
// MARK: Data Management
func refreshData() {
}
}
Make sure the code is aligned to itself. This is just about structure and better looking code: for example the =
character, the start of the lines, the function names, etc. The alignment is done with "tabulations".
It is also extremely appreciated to use comments to separate the Class Attributes and mark between functions.
Preferred:
class MyViewController : UIViewController {
// MARK: - Outlets
@IBOutlet private weak var lettersGameButton : UIButton?
@IBOutlet private weak var headBodyLegsGameButton : UIButton?
@IBOutlet private weak var colorMatcherGameButton : UIButton?
// MARK: - Instance Variables
private var destinationType : FFGameType?
private let transitionManager = FFTransitionManager()
// MARK: - View Lifecycle
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
// Your code here.
}
// MARK: - Actions
@IBAction func buttonPressed(sender: UIButton) {
// Your code here.
}
}
Please note the differences between the // MARK: -
and the weak
references for the IBOutlets.
Not Preferred:
class MyViewController : UIViewController {
//MARK Outlets
@IBOutlet var lettersGameButton: UIButton?
@IBOutlet var headBodyLegsGameButton : UIButton?
@IBOutlet var colorMatcherGameButton: UIButton?
var destinationType : FFGameType?
let transitionManager = FFTransitionManager()
//MARK View Lifecycle
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
// Your code here.
}
@IBAction func buttonPressed(sender: UIButton) {
// Your code here.
}
}
As said earlier, a line should not be too long and obvisouly as readable as possible.
Where it gets complicated it's when you can/want to nest closures or functions. Meaning calling a function and giving the result directly to another without creating a variable in between.
This is absolutely not a bad thing, if it is well done and well structured.
Preferred:
let action = UIAlertAction(title:L("ALERTVIEW_BUTTON_CANCEL"), style:.Cancel, handler:nil)
let subCrazy = UIMoreCrazyThing(string: "Crazy", action)
UICrazyThing(subCrazieness: subCrazy)
Not Preferred:
UICrazyThing(subCrazieness: UIMoreCrazyThing(string: "Crazy", UIAlertAction(title:L("ALERTVIEW_BUTTON_CANCEL"), style:.Cancel, handler:nil)))
The first version has shorter lines and is more readable. The second fit in one line but is more complicated to read.
Of course, for very small and simple cases you can nest your functions, but be mindful of other developers and their ability to read and understand your code.
Remember, structs have value semantics. Use structs for things that do not have an identity. An array that contains [a, b, c] is really the same as another array that contains [a, b, c] and they are completely interchangeable. It doesn't matter whether you use the first array or the second, because they represent the exact same thing. That's why arrays are structs.
Classes have reference semantics. Use classes for things that do have an identity or a specific life cycle. You would model a person as a class because two person objects are two different things. Just because two people have the same name and birthdate, doesn't mean they are the same person. But the person's birthdate would be a struct because a date of 3 March 1950 is the same as any other date object for 3 March 1950. The date itself doesn't have an identity.
Sometimes, things should be structs but need to conform to AnyObject
or are historically modeled as classes already (NSDate
, NSSet
). Try to follow these guidelines as closely as possible.
When declaring a class, you should never use explicit types unless you directly specify a default value. The best thing to do is to use optionals whenever you can.
In general, you can not be sure that all attributes will be correctly created, linked, instanciated, initialised, etc.
Preferred:
class Plane {
var pilot : Pilot?
var passengerCount : Int = 0
var passengers = [Passenger]()
@IBOutlet private weak var text : UILabel?
}
Not Preferred:
class Plane {
var pilot : Pilot!
var passengerCount : Int!
var passengers : [Passenger]!
@IBOutlet private weak var text : UILabel!
}
Even though Swift does not require the usage of self
, a developer should force himself to use it everywhere he can.
It is then easier for any other developer to understand where does a value come from or where is the current execution process going.
Preferred:
class MyViewController : UIViewController {
@IBOutlet private weak var titleLabel : Int?
func setTitle(text: String) {
self.titleLabel?.text = text
self.updateUI()
}
func updateUI() {
self.titleLabel?.backgroundColor = UIColor.clearColor()
}
}
Not Preferred:
class MyViewController : UIViewController {
@IBOutlet private weak var titleLabel : Int?
func setTitle(text: String) {
titleLabel?.text = text
updateUI()
}
func updateUI() {
titleLabel?.backgroundColor = UIColor.clearColor()
}
}
Classes should start as final
, and only be changed to allow subclassing if a valid need for inheritance has been identified. Even in that case, as many definitions as possible within the class should be final as well, following the same rules.
Rationale: Composition is usually preferable to inheritance, and opting in to inheritance hopefully means that more thought will be put into the decision.
Here's an example of a well-styled class definition:
final class Circle : Shape {
var x : Int = 0
var y : Int = 0
var radius : Double?
var diameter : Double {
get {
return ((self.radius ?? 0) * 2)
}
set {
radius = (newValue * 0.5)
}
}
init(x: Int, y: Int, radius: Double) {
self.x = x
self.y = y
self.radius = radius
}
convenience init(x: Int, y: Int, diameter: Double) {
self.init(x: x, y: y, radius: diameter * 0.5)
}
func describe() -> String {
return "I am a circle at \(self.centerString()) with an area of \(self.computeArea())"
}
override func computeArea() -> Double {
let radius = (self.radius ?? 0)
return (M_PI * radius * radius)
}
// MARK: - Private
private func centerString() -> String {
return "(\(self.x),\(self.y))"
}
}
When executing:
let circle = Circle(x: 2, y: 2, radius: 10)
print(circle.describe())
// I am a circle at (2,2) with an area of 314.159265358979
The example above demonstrates the following important style guidelines:
- Specify types for properties, variables, constants, argument declarations and other statements with a spaces around the colon,
x : Int
, andCircle : Shape
. The colons have to be aligned with each others. - Align the multiple variable and structure declarations.
- Indent getter and setter definitions and property observers.
- Separate variable declarations with getter and setter.
- Note the rounded brackets.
- Note the separator
// MARK: -
and its indentation. self.
is always used.- Class Attributes as optionals or with default values.
- Show an example of
convenience init
.
In Swift, custom protocols can be used of course, but closures are better appreciated. In the end they are the very same thing: a pointer to a function owned by an object (a specific object or self).
The closures are better as they are easier to read, easier to implement and to understand. Moreover they are better integrated in the language as they are in Obj-C. It is always possible to remove/replace a logic done with custom delegates.
When adding native protocol conformance to a class, prefer adding a separate class extension for the protocol methods. This keeps the related methods grouped together.
You should create one extension per protocol.
Also, do not forget the // MARK: -
comment to keep things well-organized!
Preferred:
class MyViewcontroller: UIViewController {
// Class stuff here
}
// MARK: - UITableViewDataSource
extension MyViewcontroller: UITableViewDataSource {
// Table view data source methods
}
// MARK: - UIScrollViewDelegate
extension MyViewcontroller: UIScrollViewDelegate {
// Scroll view delegate methods
}
Not Preferred:
// MARK: - MyViewcontroller
class MyViewcontroller: UIViewController, UITableViewDataSource, UIScrollViewDelegate {
// All methods
}
For conciseness, if a computed property is read-only, omit the get clause. The get clause is required only when a set clause is provided.
Please note the rounded brackets.
Preferred:
var diameter: Double {
return (self.radius * 2)
}
Not Preferred:
var diameter: Double {
get {
return radius * 2
}
}
Property observers observe and respond to changes in a property’s value. Property observers are called every time a property’s value is set, even if the new value is the same as the property’s current value.
The two available observers are willSet
and didSet
.
They are both very useful but as well pretty dangerous.
The main problems are that:
- They are declared with the variable which makes some logic code to appear where you 'just' declare attributes.
- Another developer might not be aware of the observer(s) and gets very confused when facing incoherent behaviors.
- Everything can be done there: not only managing the value itself but also reloading table views, perform segues, etc.
Whenever you use such observers make sure to:
- Execute as less code as possible.
- Write code that ONLY interact with the variable itself and nothing else.
- Keep the context of the interaction consistent.
- Avoid under-the-hood logics at all costs.
Preferred:
var diameter: Double {
didSet {
if (diameter > oldValue) {
print("Increase diameter by \(diameter - oldValue) cm")
}
}
}
Not Preferred:
var diameter: Double {
didSet {
self.tableview.reloadData()
APIManager.fetchJSON()
}
}
From the official documentation:
Extensions add new functionality to an existing class, structure, enumeration, or protocol type. This includes the ability to extend types for which you do not have access to the original source code (known as retroactive modeling). Extensions are similar to categories in Objective-C. (Unlike Objective-C categories, Swift extensions do not have names.)
Do extensions know about private attributes and functions ?
Extensions only know about fileprivate
attributes and functions from the main class if the extension is declared on the same file. It is also true the way around.
A private
attribute or function is not accessible outside the scope it is declared from.
Can an extension add class attributes ?
No, extensions may not contain stored properties.
Where should I write an extension ?
Where it makes sense. For example:
- Below the original class if the extension is very specific to the current file/class.
- In a dedicated file if the extension tends to be very long and/or independant from the original class.
- In a file grouping multiple extensions of the same context.
Swift allows developers to apply extensions to protocol types. Prior to Swift 2, protocols contained only method and property declarations. You were required to provide your own implementation when adopting the protocols in a class.
With protocol extensions, you can add methods or properties to existing protocols.
That means providing default implementations for methods defined in the protocols through extensions.
The following example shows how to extend a protocol and implement default functions. This is a very good practice as it reduces the amount of code within the classes.
Preferred:
protocol Container {
var items : [String] { get set }
func numberOfItems() -> Int
}
extension Container {
func numberOfItems() -> Int {
return items.count
}
}
class Vowels : Container {
var items : [String] = ["A", "E", "I", "O", "U", "Y"]
}
Not Preferred:
protocol Container {
var items : [String] { get set }
func numberOfItems() -> Int
}
class Vowels : Container {
var items : [String] = ["A", "E", "I", "O", "U", "Y"]
func numberOfItems() -> Int {
return items.count
}
}
By default, declare your functions and properties as private
.
Variables should also be declared as constants using let
. See Constants for more information.
Later on whenever you need to change them, let the compiler complain and then change it to public
or var
. This way you can be sure that you and other developers only have access to what is safe to access.
Preferred:
class MyViewcontroller: UIViewController {
private var progress: Int?
private func animateProgress() {
self.calculateProgressBasedOnMoonPhase()
// ...
}
private func calculateProgressBasedOnMoonPhase() {
// ...
}
}
Not Preferred:
class MyViewcontroller: UIViewController {
var progress: Int?
func animateProgress() {
self.calculateProgressBasedOnMoonPhase()
// ...
}
func calculateProgressBasedOnMoonPhase() {
// ...
}
}
Closures (like blocks in Objective-C) are one of the most complicated subject when dealing with guidelines in Swift. The code needs to be clear, very easy to read and understandable in seconds.
Here are some very specific rules:
- Always write all closure names.
- Never write the parameters of the closure if there is none, example:
() -> Void in
Preferred:
UIView.animate(withDuration: 1.0, animations: {
self.myView.alpha = 0
})
Not Preferred:
UIView.animate(withDuration: 1.0) { () -> Void in
self.myView.alpha = 0
})
- Always declare the parameters of the closure inside rounded brackets.
- Always specify the type of each parameters of the closure if it is coming from a function. You can not be certain of the type.
- Always write the full names of the parameters of a closure.
Preferred:
UIView.animate(withDuration: 0.3, animations: {
self.myView.alpha = 0
}, completion: { (finished: Bool) in
self.myView.removeFromSuperview()
})
Not Preferred:
UIView.animate(withDuration: 0.3, animations: {
self.myView.alpha = 0
}) { f in
self.myView.removeFromSuperview()
}
- For very specific context, when you can be sure of the type, you can shorten the syntax and remove the parameter types.
- When returning a value, always use explicit returns.
The code as to be as self explained as possible. Please also note the rounded brackets.
Preferred:
var list = [1, 4, 2, 3]
list.sort { (a, b) -> Bool in
return (a > b)
}
Not Preferred:
var list = [1, 4, 2, 3]
list.sort { a, b in
a > b
}
- When the context is very very easy and clear you can also use the shortcuts
$0
and$1
Please note the rounded brackets.
var list = [1, 4, 2, 3]
list.sort { ($0 > $1) }
- When declaring a function that takes a closure as parameter, always declare the closure as optional.
Preferred:
func myFunction(closure: (() -> Void)?) {
closure?()
}
Not Preferred:
func myFunction(closure: () -> Void) {
closure()
}
Prefer the for-in
style of for
loop over the for-condition-increment
style.
This C-style has been removed in Swift 3.
Since Swift 2 you can also use the for-in-where
style instead for-in { if }
.
let attendeeList = ["Bob", "John", "Alice"]
let numbers = [20, 18, 39, 49, 68, 230, 499, 238, 239, 723, 332]
Preferred:
for _ in 0..<3 {
print("Hello three times")
}
for (index, person) in attendeeList.enumerated() {
print("\(person) is at position #\(index)")
}
for number in numbers where (number > 100) {
print(number)
}
Not Preferred:
for number in numbers {
if (number > 100) {
print(number)
}
}
Declare variables and function return types as optional with ?
where a nil value is acceptable.
You should just simply never unwrap an optional value using !
or as!
.
There is always a better way to keep the code safe and avoid crashes.
If you keep focusing on doing a nice code right in the begining you won't have any trouble to avoid unwrapping crashes.
When accessing an optional value, use optional chaining if the value is only accessed once or if there are many optionals in the chain. This way no crash will occur if one of the objects is nil
.
Preferred:
self.textContainer?.textLabel?.setNeedsDisplay()
Not Preferred:
self.textContainer!.textLabel!.setNeedsDisplay()
A guard statement, like an if statement, executes statements depending on the Boolean value of an expression. You use a guard statement to require that a condition must be true in order for the code after the guard statement to be executed.
If the condition defined in the guard statement is not met, the code inside the else
branch is executed. On the other hand, if the condition is met, it skips the else clause and continues the code execution.
With guard, you focus on handling the condition you do not want. Furthermore, it forces you to handle one case at a time, avoiding nested conditions. Thus, the code is cleaner and easier to read.
Preferred:
func printInfo(webArticle: Article?) {
guard let article = webArticle else {
print("Error: invalid web article")
return
}
guard let title = article.title, (title.characters.count > 100) else {
print("Error: title too short")
return
}
print("Title: \(title)")
}
Please note the empty lines after the scopes.
Not Preferred:
func printInfo(webArticle: Article?) {
if let article = webArticle {
if let title = article.title, (title.characters.count > 100) {
print("Title: (title)")
} else {
print("Error: title too short")
}
} else {
print("Error: invalid web article")
}
}
Even though in some cases an if let
might be a shorter solution, prefer to use the guard
statement.
This way you will:
- Avoid pyramidal indentation with too many nested
if let
statements. - Write the main logic of the scope on the 'ground' level of indentation.
- Keep the code easier to read and maintain.
Since Swift 3 you can see how Apple emphasizes the guard
over the if let
simply with the built-in auto-indentation of Xcode 8. The Multiple Optional Bindings does not indent properly where it does with a multiple optional guard.
Preferred:
func printInfo(webArticle: Article?) {
guard
let article = webArticle,
let title = article.title,
(title.characters.count > 100) else {
return
}
print("Title: (title)")
}
Not Preferred:
func printInfo(webArticle: Article?) {
if let article = webArticle {
if let title = article.title {
if (title.characters.count > 100) {
print("Title: (title)")
}
}
}
}
Sometimes you may not be able to return
through a guard
(as you could be a for loop
or so). In such cases use a simple if
or if let
aka optional binding.
Use optional binding when it's more convenient to unwrap once and perform multiple operations:
Unlike the Multiple Optional Bindings, when binding one single optional you can:
- inline the
if let
and the variable. - inline the condition with the variable.
if let _textContainer = self.textContainer {
// do many things with _textContainer
}
if let _superText = self.generateSuperText() as? String, (_superText.count > 0) {
// do many things with _superText
}
Starting Swift 1.2 you can create multiple bindings but this is mainly outdated since Swift 3 and the emphasis of the guard
statement.
Swift 1.2 allows multiple simultaneous optional bindings, providing an escape from the trap of needing deeply nested if let statements to unwrap multiple values. Multiple optional bindings are separated by commas and can be paired with a where clause that acts like the expression in a traditional if statement.
About syntax for if let
and guard
:
- New line for each
let
declaration. - All variables are aligned.
- The opening brackets
{
at the end of the last line. - The two levels of indentation (should be done manually for the
if let
). - The Naming Convention between the binded and optional variables.
let a = Int("10")
let b = Int("5")
let c = Int("3")
Preferred:
// Optional Bindings statement
if
let _a = a,
let _b = b,
let _c = c,
(_c != 0) {
print("\((_a + _b) / _c)") // Odd auto-identation huh?
}
// Guard statement
guard
let _a = a,
let _b = b,
let _c = c,
(_c != 0) else {
return
}
print("\((_a + _b) / _c)") // Odd auto-identation huh?
IMPORTANT: Please note that the guard
statement is much more appreciated.
Not Preferred:
if let a = a, let b = b, let c = c, c != 0 {
print("\((a + b) / c)") // 5
}
In some case you need a condition check before binding optionals.
Swift lets you integrate if
statements inside a Multiple Optional Bindings.
In other words, check a new unwrapped value before unwrapping any others.
- If you need to check a new unwrapped variable, put the statement on the same line.
Please note the difference of indentations.
let indexes = [1, 2]
let users : [String]? = ["bob", "peter", "john"]
let max : Int? = 5
Preferred:
// Optional Binding statement
if (indexes.isEmpty == false),
let _users = users, (_users.isEmpty == false),
let _max = max, (_max > _users.count) {
print(_users) // Manually indented
}
// Guard statement
guard
(indexes.isEmpty == false),
let _users = users, (_users.isEmpty == false),
let _max = max, (_max > _users.count) else {
return
}
print(_users)
IMPORTANT: Please note that the guard
statement is much more appreciated.
Not Preferred:
if (indexes.isEmpty == false),
let _users = users,
(_users.isEmpty == false),
let _max = max,
(_max > _users.count) {
print(_users) // Weird auto indentation
}
The Nil-Coalescing is a very neat operator used to safely unwrapped optionals: ??
Close to the Ternary operator, this one returns the optional value or a default value if nil
is found.
Please note the rounded brackets.
Preferred:
let text = (self.generateSuperText() as? String ?? "default value")
Not Preferred:
var text : String?
if let _superText = self.generateSuperText() as? String {
text = _superText
} else {
text = "default value"
}
When naming optional variables and properties, avoid naming them like optionalString
or maybeView
since their optional-ness is already in the type declaration.
For optional binding, you can either add a small prefix to the original name or simply reuse the same name.
Everything better than using names like unwrappedView
or actualLabel
. Usually the underscore _
is quick and easy to understand.
Note: Using the same name works and keeps the code in a good shape. Use underscores if you think it makes the code easier to understand.
Preferred:
var subview : UIView?
var volume : Double?
guard
let subview = subview,
let _volume = volume else {
return
}
// Do something with the subview and _volume variables.
Not Preferred:
var subview : UIView?
var volume : Double?
guard
let unwrappedSubview = subview,
let realVolume = volume {
return
}
// Do something with the unwrappedSubview and realVolume variables.
Always use Swift's native types when available. Swift offers bridging to Objective-C so you can still use the full set of methods as needed.
Preferred:
let width = 120.0 // Double
let widthString = (width as NSNumber).stringValue // String
Not Preferred:
let width: NSNumber = 120.0 // NSNumber
let widthString: NSString = width.stringValue // NSString
In Sprite Kit code, use CGFloat
if it makes the code more succinct by avoiding too many conversions.
Constants are defined using the let
keyword, and variables with the var
keyword. Always use let
instead of var
if the value of the variable will not change.
Tip: A good technique is to define everything using let
and only change it to var
if the compiler complains!
- The constants should be in one single constants files.
- The more this file is structured the better: Create structures, add comments and marks.
- Try to avoid single and anarchic constants without logic or explanation around. In such case they are just magic numbers hidden behind a constant.
- The term
constant
refers to all strings/numbers that are fixed and can't be dynamically changed.
Constants are used for database keys, API endpoints and response codes, user default keys, segue identifiers, etc. Actually all values that should not change. But if they do, they are all created in one single file and the change will take mostly 5 seconds.
Preferred:
/// User Default (UpperCamelCase)
enum HUUserDefault : String {
// Keys set in PList files (lowerCamelCase)
case appId = "AppId"
case hockeyId = "HockeyAppId"
case apiBaseURL = "ApiBaseURL"
case apiUserCredential = "ApiUserCredential"
case apiPasswordCredential = "ApiPasswordCredential"
static let allValues = [appId, hockeyId, apiBaseURL, apiUserCredential, apiPasswordCredential]
}
/// Segues (UpperCamelCase)
enum HUSegueIdentifier : String {
case formulaDetail = "showDetailFormula"
case searchViewController = "showSearchView"
}
/// Cells (UpperCamelCase)
enum HUCellReuseIdentifier : String {
case formulaCell = "HUFormulaCell_id"
case searchCell = "HUSearchCell_id"
case optionCell = "HUOptionCell_id"
}
/// Database (UpperCamelCase)
struct Database {
static let name = "MyProject.sqlite"
// Database keys (lowerCamelCase)
struct Key {
static let identifier = "id"
static let updatedAt = "lastUpdate"
static let key = "key"
static let value = "value"
}
}
/// API (UpperCamelCase)
struct API {
// Endpoints (lowerCamelCase)
enum endpoint : String {
case formula = "formula"
case pdf = "pdf"
case productId = "productid"
}
}
Not Preferred:
// User Default
let K_APP_ID = "AppId"
let HOCKEY_ID = "HockeyAppId"
let K_FORMULADETAIL = "showDetailFormula"
let K_SEARCHVIEWCONTROLLER = "showSearchView"
let K_FORMULACELL = "HUFormulaCell_id"
let K_SEARCHCELL = "HUSearchCell_id"
let K_OPTIONCELL = "HUOptionCell_id"
// Database
let DB_ID = "id"
let DB_UPDATEDAT = "lastUpdate"
let DB_KEY = "key"
let DB_VALUE = "value"
let API_FORMULA = "formula"
let API_PDF = "pdf"
let API_PRODUCTID = "productid"
No magic numbers in any case, by any chance. It has to be dynamic, or from an IBOutlet, or calculated.
If, somehow, it is absolutely NOT possible, then create a constant in the constants file inside a structure.
The following example show how to create such structures. The more your constants are structured the better.
PS: Note how everything is aligned.
Preferred:
/// Constants.swift file
// MARK: - Games
struct GameConstants {
// Informative comment about the type of constant
static let scrambleAnimationDelay = 0.6
// Animation Duration for pop up in [...]
struct animationDuration {
static let fadeOut = 0.3
static let fadeIn = 0.5
}
// Top margin for view XY. Can't be dynamic because of [...]
static let topViewLeftMargin = 20
}
/// ViewController.swift file
UIView.animateWithDuration(GameConstants.animationDuration.fadeIn) {
self.myView.alpha = 0
}
Not Preferred:
/// ViewController.swift file
UIView.animateWithDuration(0.5, animations: {
self.myView.alpha = 0
})
Hard-coded values are an easy thing that every quick-and-dirty developer does. But it is the worst in terms of code quality and maintability.
For example what about hard-coded keys to read from the database? or to parse a json? One might think that they will never change and everything will be fine. Big mistake! What about a typo in one key that cause a crash or random behavior ?
How many hours of debug will be needed to find and correct the error?
Preferred:
func predicate(fromJSON json: [String : AnyObject]) -> NSPredicate? {
guard let identifier = json[JSON.Key.Id] as? Int else {
return nil
}
return NSPredicate(format: "\(DB.Key.Id) ==[c] \(identifier)")
}
Not Preferred:
func predicate(fromJSON json: [String : AnyObject]) -> NSPredicate? {
guard let id = json["id"] as? Int else {
return nil
}
return NSPredicate(format: "id ==[c] \(id)")
}
Please note the empty line after the if
scope and the use of guard
.
Use the native Swift struct initializers rather than the legacy CGGeometry constructors.
CGPoint
is a now a struct with native Swift initializers that should be used rather than the old CGPointMake
as it is a legacy C method.
Even though they might do the same now, the swift one has much future.
Also it’s more readable in a swift environment and feels better integrated.
Preferred:
let bounds = CGRect(x: 40, y: 20, width: 120, height: 80)
let centerPoint = CGPoint(x: 96, y: 42)
Not Preferred:
let bounds = CGRectMake(40, 20, 120, 80)
let centerPoint = CGPointMake(96, 42)
Prefer the struct-scope constants CGRect.infiniteRect
, CGRect.nullRect
, etc. over global constants CGRectInfinite
, CGRectNull
, etc. For existing variables, you can use the shorter .zeroRect
.
A CGRect's width and height can be negative, a developer should always the standard CGRectGet
functions to access a value.
Those actually normalize the result before returning it.
CGGeometry Reference defines structures for geometric primitives and functions that operate on them. The data structure CGPoint represents a point in a two-dimensional coordinate system. The data structure CGRect represents the location and dimensions of a rectangle. The data structure CGSize represents the dimensions of width and height.
The height and width stored in a CGRect data structure can be negative. For example, a rectangle with an origin of [0.0, 0.0] and a size of [10.0,10.0] is exactly equivalent to a rectangle with an origin of [10.0, 10.0] and a size of [-10.0,-10.0]. Your application can standardize a rectangle—that is, ensure that the height and width are stored as positive values—by calling the CGRectStandardize function. All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.
Preferred:
let bounds = CGRect(x: 40, y: 20, width: 120, height: 80)
let x = bounds.minX
let y = bounds.minY
let w = bounds.width
let h = bounds.height
Not Preferred:
let bounds = CGRectMake(40, 20, 120, 80)
let x = bounds.origin.x
let y = bounds.origin.y
let w = bounds.size.width
let h = bounds.size.heigth
Prefer compact code and let the compiler infer the type for a constant or variable, unless you need a specific type other than the default such as CGFloat
or Int16
.
Preferred:
let message = "Click the button"
let currentBounds = computeViewBounds()
var names = [String]()
let maximumWidth : CGFloat = 106.5
Not Preferred:
let message: String = "Click the button"
let currentBounds: CGRect = computeViewBounds()
var names: [String] = []
NOTE: Following this guideline means picking descriptive names is even more important than before.
Prefer the shortcut versions of type declarations over the full generics syntax.
Preferred:
var deviceModels : [String]
var employees : [Int: String]
var faxNumber : Int?
Not Preferred:
var deviceModels: Array<String>
var employees: Dictionary<Int, String>
var faxNumber: Optional<Int>
To avoid a retain cycle the IBOutlets variables should always be declared as weak
.
Preferred:
@IBOutlet fileprivate weak var searchBar : UISearchBar?
@IBOutlet private weak var pageMenuContainer : UIView?
Not Preferred:
@IBOutlet fileprivate var searchBar : UISearchBar?
@IBOutlet private var pageMenuContainer : UIView?
Please note the (file)private visibility and the optional type.
To check whether an array is empty or not, please use the isEmpty
attribute member over comparing count
to zero.
Preferred:
guard (myArray.isEmpty == false) else {
return
}
// Your code here
Not Preferred:
guard (myArray.count > 0) else {
return
}
// Your code here
The code defined in the defer block will be executed right before the completion of the current scope, regardless of errors.
The defer statement should be used for cleanup or default operations.
Here are two small examples when using defer
:
func start() {
print("1")
defer {
print("2")
}
self.performBlockAfterDelay(1) {
print("3")
defer {
print("4")
}
}
print("5")
}
Prints: 1 5 2 3 4
Before Swift 2 developers had to pass a pointer of a NSError object to functions like this one:
var error: NSError?
let value = NSString(contentsOfURL: url, encoding: 0, error: &error)
if (error == nil) {
print(value)
}
The native framework changed, you now have to use the do-try-catch
keywords.
For example if you want to remove a file from the disk using the FileManager
, the function removeItemAtURL
throws an exception in case of error.
It is declared like this: func removeItem(at url: NSURL) throws
In case you want to simply try
the function and catch
the error in order to return
a value:
func deleteItem(at url: NSURL) -> Bool {
do {
tryFileManager.default.removeItem(at: url)
return true
} catch {
print(error)
return false
}
}
In case you would like to receive the error
as a NSError
object and not as an ErrorType
:
func deleteItem(at url: NSURL) -> Bool {
do {
try FileManager.default.removeItem(at: url)
return true
} catch let error as NSError {
print(error.localizedDescription)
return false
}
}
Or, if you assume that it will work and you do not want to handle the error, but still don't let the app crash:
func deleteItem(at url: NSURL) {
_ = try? FileManager.default.removeItem(at: url)
}
This example returns the result as an optional inside the _
variable. Another great feature here, you don't even need to specify a type, var
, or let
:]
But maybe you do not want to handle the error, but still want to get a value from the 'tried' function:
func allStoredAssets() {
if
let directory = self.getApplicationDocumentsDirectory(),
let files = try? FileManager.default.contentsOfDirectory(atPath: directory.absoluteString) {
print(files)
}
}
Attention: if you need to cast the result of the try?
function with as?
the variable will be a double optional. This does not occur with the do-try-catch
pattern.
Example:
let jsonArray = try? JSONSerialization.jsonObject(with: jsonData, options: .mutableContainers) as? [[NSObject : AnyObject]]
The type of jsonArray
is: [[NSObject : AnyObject]]??
In Swift, errors are represented by values of types conforming to the Error protocol.
Developers are able to create custom error types conforming to this protocol using enums (and functions inside!).
For example, we take a plane that needs to take off with a missing pilot. An error should be thrown.
- You can create an enumeration that adopts
Error
like this for the invalid plane errors:
enum InvalidPlaneError: Error {
case MissingPilot
case NoPassengers
func description() -> String {
switch self {
case .MissingPilot: return "It seems that the pilot missed the flight!"
case .NoPassengers: return "Maybe someone forgot the passengers?"
}
}
}
- You can declare a throwing function and
throw
some errors like this:
func takeOff() throws {
guard let _ = self.planePilot else {
throw InvalidPlaneError.MissingPilot
}
guard let passengers = self.waitingPassengers, (passengers.count > 0) else {
throw InvalidPlaneError.NoPassengers
}
print("start to fly")
}
- Finally, you can
catch
you custom errors by specifying the type you want to handle:
func boardingFinished() {
do {
try self.takeOff()
} catch InvalidPlaneError.MissingPilot {
print(InvalidPlaneError.MissingPilot.description())
} catch InvalidPlaneError.NoPassengers {
print(InvalidPlaneError.NoPassengers.description())
} catch {
print(error)
}
}
- Thanks to the enum type you could even improve the error handling like this:
func boardingFinished() {
do {
try self.takeOff()
} catch let error as InvalidPlaneError {
print(error.description())
} catch {
print(error)
}
}
Swift does not require a semicolon after each statement in your code. They are only required if you wish to combine multiple statements on a single line, which of course should be avoided.
Just do not write multiple statements on a single line separated with semicolons.
Preferred:
let swift = "not a scripting language"
Not Preferred:
let swift = "not a scripting language";
NOTE: Swift is very different to JavaScript, where omitting semicolons is generally considered unsafe
Use US English spelling to match Apple's API.
Preferred:
let color = "red"
let favorites = [1, 2, 3]
Not Preferred:
let colour = "red"
let favourites = [1, 2, 3]
This style guide is a fork from the collaborative effort from the most stylish raywenderlich.com team members. Please see the full list on the orginal page.
The current fork has been mainly improved and maintained by: