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Codevember 2019

A series of artworks inspired by the Codevember challenge.

Didn't make one for every challenge as I focused on quality over quantity, but I tried to code everyday.

Chrome browser advised.

Currently working on the optimization of the code to make it cross-device / cross-browser.

Live versions

Here are the links to see them live right in your browser (some of them might need gaming computers).

01 - Contrast

02 - Exploitable Jewel

03 - .descent

04 - .maelstrom

05 - Tongues Of Light

06 - .xyzequalizer

07 - .forsaken

08 - Blazing Workld

12 - Frozen Globe

13 - Meteor Shower

16 - .superformula

18 - Stretch Of Land

19 - Rainbow Rain

20 - Riding Shenron

21 - Surfind Of Sound Waves

27 - .liquidmoon

Library used

Most of them are a combination of Javascript and GLSL Shaders.

The main library I used is three.js

Usage

You might want to run them on your machine. To do so you will first need Node.js up and running.

You can find a lot of tutorials online, just Google it.

Once you have Node.js up and running, open your terminal and run

git clone https://github.com/KessonDalef/Codevember_2019.git

cd Codevember_2019

npm install

It will install all the needed libraries.

Now, if you are on Ubuntu or Mac OS X, you can simple type in

python2 -m SimpleHTTPServer 80

or

python3 -m http.server 80

If you are on Windows, you can install WAMP Server.

Again, you can find many tutorials online, like here or here

Now open your browser (tested on Firefox and Chrome/Chromium - which is preferred for the WebGL performances) and open the link.

Have fun!

Test

Realized on a gaming laptop and an Nvidia GTX 980M 4 GB RAM GPU.

You can try to reduce the size of the window to improve performances.

License

You can download, edit, redistribute the work as long as you always use the same license and the original attribution.

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My codevember 2019 challenge repository

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