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Calamity is a publish-subscribe event bus library, allowing for the building of loosely-coupled, event-driven applications. The event bus can either be used globally or it can be attached to individual objects, providing any object with the ability to publish local events.

Install via NPM:

npm install --save calamity

Or via Bower:

bower install --save calamity

Local event busses with emitter().

Local event busses are used on individual classes and objects to allow them to publish events others can subscribe to. When attaching a local event bus, two methods are made available: on() and trigger().

on(address, handler(msg) )

Attaches the function handler(msg) to be executed when address is triggered. When handler is executed, Calamity will automatically bind its execution to the subscribing object.

trigger(address [, data [, replier(reply) ] ] )

Triggers any handlers attached to address. data is an arbitrary object which will be provided to the handler via its message. replier is a secondary handler function which will be executed in case the main handler executes a reply (more on this later).

Local events example

Consider this imaginary View class:

:::coffeescript
Calamity = require "calamity"
_ = require "underscore"

class View
	Calamity.emitter @prototype

	render:
		@trigger "beforeRender"
		_.defer =>
			# Real render code ...
			@element.find("#closeButton").click =>
				@trigger "closeButtonClicked"
		@trigger "afterRender"

Now using the on() method, any code with a reference to the view can subscribe to events coming out of it. In this example we can act on the view starting and finishing its render routine. Additionally, the view attaches to the click event on a DOM element, propagating it to a Calamity event on the view itself, thereby abstracting it away.

:::coffeescript
view = new View()
view.on "closeButtonClicked", ->
	view.hide()

Global event bus with proxy()

A more powerful example of Calamity is using it as a global event bus which spans your entire application. The global event bus proxy attaches three methods: subscribe(), publish() and send().

subscribe( address, handler(msg) )

Attaches the function handler(msg) to be executed when messages are published or sent to address. When handler is executed, Calamity will automatically bind its execution to the subscribing object.

publish( address [, data [, replier(reply) ] ] )

Sends a message to address. data is an arbitrary object which will be provided to the handler via its message. replier is a secondary handler function which will be executed in case the main handler executes a reply (more on this later).

send( address [, data [, replier(reply) ] ] )

Works exactly like publish() with the notable difference that only one subscribing handler will be executed. This is useful for sending commands instead events.

Global events example

:::coffeescript
Calamity = require "calamity"
class Foo
	Calamity.proxy @prototype

	constructor: () ->
		@subscribe "address", @handler

	handler: (msg) ->
		# Proxy automatically handles binding to this.
		@data = msg.data

Now, whenever any object publishes a message to the foo:bar address, handler will be called and you can react on it.

Events and commands

Events tell of something which happened and are transmitted using trigger() and publish(). Normally events will not be replied to and will originate from a single source.

Commands are instructions to perform an action and are transmitted using send(). The local events mixin does not include a mechanism for sending commands. Commands are much more likely to send replies than events, as they often need to report on their progress. Commands will usually only be subscribed to by a single object type, and be sent from many.

Within Calamity there is no real difference between an event and a command, other than the method used for sending it. Both of them use the EventMessage class to contain themselves.

Working with messages

When subscribing to an address, the attached handler is expected to accept a single argument: an EventMessage object. This object encapsulates the entire message and everything that can be done with it.

EventMessage properties

The following properties are available on EventMessage:

  • msg.address: The address the message was sent to.
  • msg.data: The raw data object supplied on creation.
  • msg.status: The status of the message. This can beeither "ok" or "error". Error is used by replyError(). To check for erros, isError() should be used.
  • msg.error: If msg.status is "error", this will contain the error supplied to replyError().

EventMessage methods

The following methods can be used to interact with the message:

  • getOptional( param, default ): Returns a value from msg.data. If the value does not exist, the supplied default is returned.
  • getRequried( param ): Returns a value from msg.data. IF the value does not exist, an Error is thrown.
  • reply( data[, replier(msg) ] ): Sends a reply to the sender.
  • replyError( error[, replier(msg) ] ): Sends an error reply to the sender.
  • isError(): Returns true if the message represents an error. The supplied error is available via msg.error.

Replying to messages

License

Calamity is licensed and freely distributed under the MIT License

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