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Add support for forceDecode #1009
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Adds the `forceDecode` option to force client side decoding of the audio after download regardless if pre-decoded peaks are passed to the `.load/2` method. This is primarily for use with `.zoom/1` to enable high fidelity rendering on zoom. Without local decoding, the zoom on pre-decoded peaks is very low fidelity.
katspaugh
approved these changes
Feb 25, 2017
Merged, thanks a lot! |
mspae
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Mar 5, 2017
* Add support for forceDecode Adds the `forceDecode` option to force client side decoding of the audio after download regardless if pre-decoded peaks are passed to the `.load/2` method. This is primarily for use with `.zoom/1` to enable high fidelity rendering on zoom. Without local decoding, the zoom on pre-decoded peaks is very low fidelity. * Update conditional brackets for failing test
mspae
added a commit
that referenced
this pull request
Mar 8, 2017
* added contributing info (#1006) * Readded global audio context singleton, functionally equal to PR #1021 * Cleanup npm package (#995) * ignore eclipse project files * exclude everything except dist, plugin and src directories in npm package * only include minified plugins in npm package * updated .npmignore to exclude everything except dist and src directories and subdirectories * Add support for forceDecode (#1009) * Add support for forceDecode Adds the `forceDecode` option to force client side decoding of the audio after download regardless if pre-decoded peaks are passed to the `.load/2` method. This is primarily for use with `.zoom/1` to enable high fidelity rendering on zoom. Without local decoding, the zoom on pre-decoded peaks is very low fidelity. * Update conditional brackets for failing test * nullify this.arraybuffer when destroying to prevent memory leak * removed <<<< HEAD * return array when using getImage() (#1027) * return array when using getImage() * return one canvas image data if not multiple canvases * Update drawer.multicanvas.js * updated getImage() * add comments fir getImage() * updated comments * updated getImage to es6 syntax and applied jsdoc formatting * create new labels feature for spectrogram plugin (#984) * create new labels feature for spectrogram plugin - create labels parameter (true|false) - create labels element and canvas - create labels frequency method loadLabels(); - update createWrapper() method and apply labels feature parameter. * create new labels feature for spectrogram plugin create new labels feature for spectrogram plugin - create labels parameter (true|false) - create labels element and canvas - create labels frequency method loadLabels(); - update createWrapper() method and apply labels feature parameter. * remove extra spaces * removed one more extra white space :) * update css formatting * remove extra space * remove extra space * Updated spectrogram labels to es6 * add getFilters method (#982) * add getFilters method * add getFilters() method add 'Filters must be set with setFilters method first' note. * return empty array if no filters are set * change to `return this.backend.filters || [];` * add debounce to resize/orientationchange event for minimap plugin (#987) * add debounce to resize event * add orientationchange event * getVolume method (#978) * getVolume method returns the current gainNode volume. * added getVolume method * added getVolume method * updated getVolume to es6 syntax * avoid error when calling pause before play (#977) This prevents a `Failed to execute 'stop' on 'AudioBufferSourceNode'` when stop() is called before play(). * fix getDuration() return value when using MediaElement (#941) * fix getDuration() return value for MediaElement change getDuration function in mediaelement.js to return the correct duration length same as WebAudio. from var duration = this.media.duration; // incorrect duration value returned console.log preview: https://cloud.githubusercontent.com/assets/5193884/22399178/6d26c1fe-e565-11e6-9b13-e6107641666a.png to var duration = this.buffer.duration; // correct duration value returned same as WebAudio console.log preview: https://cloud.githubusercontent.com/assets/5193884/22393549/7b130096-e4d6-11e6-83ff-4ebb78b9e42f.png * Update mediaelement.js * add wavesurfer.getPlaybackRate() (#939) add getPlaybackRate method and return playback rate.
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Short description of changes:
Adds the
forceDecode
option to force client side decoding of the audio after download regardless if pre-decoded peaks are passed to the.load/2
method.This is primarily for use with
.zoom/1
to enable high fidelity rendering on zoom of instant loading pre-decoded waveforms on the UI. Without local decoding, the zoom on pre-decoded peaks is very low fidelity.Included in this PR is alpha sorting of the
defaultParams
to make for easier reference. I couldn't resist...Breaking in the external API:
n/a
Breaking changes in the internal API:
n/a
Todos/Notes:
n/a
Related Issues and other PRs:
#999