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# What's changed | ||
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## Sprites | ||
- Nothing has changed | ||
- Updated sprites | ||
- Added (now redundant) credits | ||
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## Game logic | ||
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### location handling | ||
- Added the ability to move the player | ||
- Added a cursor 'demo' | ||
- Added the bullet logic | ||
- Added the ability to communicate the location of the bullet to the GPU | ||
- Added death logic | ||
- Added pineapple logic | ||
- Balanced difficulty | ||
- Improved location check | ||
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### STM32 | ||
- Added the ability to | ||
- Communication via UART has been increased to a baudrate of 460800 | ||
- Updated communication order | ||
- Updated button handling to decrease bounce | ||
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## GPU | ||
- Nothing has changed | ||
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## Other | ||
- Nothing has changed | ||
- Updated bullets handling | ||
- Updated displaying robots | ||
- Added a home screen | ||
- Added credits | ||
- Added top bar | ||
- Added sprites in top bar | ||
- Added text on screen | ||
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# Known bugs | ||
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## General | ||
- Sprites flicker the more sprites there are on the screen | ||
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## Sprites | ||
- Borders have green artifacts | ||
- Borders have slight green artifacts | ||
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## Game logic | ||
- There are currently no known bugs | ||
- When a plant has been placed on the right most side of the screen robots will replace eachother after some time | ||
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## GPU | ||
- Line on the left of the sprite | ||
- improper border handling | ||
- Sprites dissapear if a bullet is within 16 X locations of another sprite. |