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DAE added support for armor with stealth disadvantage. The original implantation was for all heavy armor but looks like that's going to be fixed in version 0.8.82 (see issue link below). It does it by adding flags.midi-qol.disadvantage.skill.ste to the actor data.
For now this is just a reminder since this module reads the active effects directly rather than any applied versions to the actor data. If, however, that implementation changes we'll have to account for the fact that if DAE of a certain version is loaded, it will add the flag and we don't have to check ourselves.
The text was updated successfully, but these errors were encountered:
* add checkArmorStealth option
* create new test to skip check
* create util function for module minimum version
* use isMinVersion to set checkArmorStealth
DAE added support for armor with stealth disadvantage. The original implantation was for all heavy armor but looks like that's going to be fixed in version 0.8.82 (see issue link below). It does it by adding
flags.midi-qol.disadvantage.skill.ste
to the actor data.https://gitlab.com/tposney/dae/-/issues/263
For now this is just a reminder since this module reads the active effects directly rather than any applied versions to the actor data. If, however, that implementation changes we'll have to account for the fact that if DAE of a certain version is loaded, it will add the flag and we don't have to check ourselves.
The text was updated successfully, but these errors were encountered: