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DAE also handles impose stealth disadvantage #15

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kaelad02 opened this issue Jan 25, 2022 · 0 comments · Fixed by #20
Closed

DAE also handles impose stealth disadvantage #15

kaelad02 opened this issue Jan 25, 2022 · 0 comments · Fixed by #20
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enhancement New feature or request

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@kaelad02
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DAE added support for armor with stealth disadvantage. The original implantation was for all heavy armor but looks like that's going to be fixed in version 0.8.82 (see issue link below). It does it by adding flags.midi-qol.disadvantage.skill.ste to the actor data.

https://gitlab.com/tposney/dae/-/issues/263

For now this is just a reminder since this module reads the active effects directly rather than any applied versions to the actor data. If, however, that implementation changes we'll have to account for the fact that if DAE of a certain version is loaded, it will add the flag and we don't have to check ourselves.

@kaelad02 kaelad02 added the enhancement New feature or request label Feb 5, 2022
@kaelad02 kaelad02 linked a pull request Feb 5, 2022 that will close this issue
kaelad02 added a commit that referenced this issue Feb 5, 2022
* add checkArmorStealth option
* create new test to skip check
* create util function for module minimum version
* use isMinVersion to set checkArmorStealth
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