Tetris Match is an online multiplayer game of Tetris.
$ git clone
$ cd tetris-match
$ npm install
$ npm start
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Landing Page
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Logo?
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Authentication
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[front] Component for Login form
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[back] Login form logic
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[front] Component for Signup form
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[back] Signup form logic
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How to Play Page
- [front + text] Game Rules
- [front + text] Controls
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Play Now Button
- [front] Play Now Button
- [back] Play Now Button Logic
- Invite Code Logic
- Matchmaking Logic
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Game Page
- Game Board
- [front] Game Canvas Component
- [back] Game Canvas Logic
- Game Controls
- [back] Game Controls Logic
- [back] Cheat key logic
- Game Sprites
- [front] Tetris Piece Component
- [back] Tetris Piece Logic
- Game Mechanisms
- Levels?
- Game Board
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Game Over Page
- [front] Game Over Message
- [front] Play Again Button
- [back] Play Again Button Logic
- [front] Return to Home Button
- [back] Return to Home Button Logic
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Leaderboard Page
- [front] Leaderboard Table
- [back] Leaderboard Logic
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Profile Page?
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Settings Page?
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Game front page 40
- Game description and instructions 5
- The game description and instructions are clearly shown and written on the page
- Player registration 10
- New players can register for a new account in the front page
- Player sign-in 10
- Players can sign in the front page with an account
- Player pair up 15
- Players can join a game with another player
- Game description and instructions 5
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Game play page 95
- Things in the game 40
- There are at least 4 types of ‘things’ in the game: Tetrominoes, cloud, grass, clock
- For example, bullets in a shooting game or cards in a card game are considered one type of thing
- [] Any collection of the same thing that is animated / can be interacted counts as one type of thing
- Static objects / text do not count
- Players’ interaction 20
- Some kind of players’ interaction is shown in almost real-time
- WebSocket is used for the real-time communication
- Game controls 10
- Some things can be controlled by the mouse and/or keyboard
- Game duration 10
- A normal game should not last for more than 3 - 4 minutes
- Cheat mode 15
- A key/button can be used to activate the cheat mode
- The game can be completed much quicker once the cheat mode is on (for example, unlimited bullets/ greater power/ ability to swap cards, etc)
- Things in the game 40
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Game over page 30
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Player statistics 10
- Relevant statistics of the game play is shown for each player
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Player ranking 10
- Overall ranking of the players of some useful measures is shown
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Restart the game/ back to front page 10
- The game can be quickly restarted in this page
- Or, the player can go back to the front page
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Graphic and sounds 10 - [x] Game play uses SVG or canvas - [x] At least two different sounds (i.e. 2 sound files) are used during game play
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Running the project 15
- A single ‘npm install’ can install all package dependencies
- A single line of instruction starts the server
- The game is started using http://localhost:800
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User support 30
- This refers to how well your project handles users
- If the project can only handle one person at a time (turn-based ‘monopoly’ style), it may get 10 marks
- But if the project can handle multiple people at the same time, in real time, it may get 30 marks
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Game quality 40
- This part is awarded based on the overall game quality in terms of creativity, completeness and playability
- This is a general score given relative to the quality of work of the entire class
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Project details announcement 20
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Project video 20