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Merge pull request barryclark#5 from chaelimee/main
Make snake
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# Make G-snake.py | ||
import pygame | ||
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#게임창 생성 | ||
pygame.init() | ||
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white = (255, 255, 255) | ||
black = (0, 0, 0) | ||
red = (255, 0, 0) | ||
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dis_width=800 | ||
dis_height=600 | ||
dis=pygame.display.set_mode((dis_width,dis_height)) | ||
pygame.display.set_caption('Snake game') | ||
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game_over=False | ||
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x1=dis_width/2 | ||
y1=dis_height/2 | ||
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snake_block=10 | ||
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x1_change = 0 | ||
y1_change = 0 | ||
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clock = pygame.time.Clock() | ||
snake_speed=30 | ||
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font_style=pygame.font.SysFont(None, 50) | ||
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def message(msg,color): | ||
mesg=font_style.render(msg, True, color) | ||
dis.blit(mesg, [dis_width/2, dis_height/2]) | ||
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while not game_over: | ||
for event in pygame.event.get(): | ||
if event.type==pygame.QUIT: | ||
game_over=True | ||
if event.type == pygame.KEYDOWN: | ||
if event.key == pygame.K_LEFT: | ||
x1_change = -snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_RIGHT: | ||
x1_change = snake_block | ||
y1_change = 0 | ||
elif event.key == pygame.K_UP: | ||
y1_change = -snake_block | ||
x1_change = 0 | ||
elif event.key == pygame.K_DOWN: | ||
y1_change = snake_block | ||
x1_change = 0 | ||
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x1 += x1_change | ||
y1 += y1_change | ||
dis.fill(white) | ||
pygame.draw.rect(dis, black, [x1, y1, 10, 10]) | ||
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pygame.display.update() | ||
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clock.tick(snake_speed) | ||
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message("You lost", red) | ||
pygame.display.update() | ||
time.sleep(2) | ||
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pygame.quit() | ||
quit() |