Skip to content

jusito/docker-ttt

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GMOD TTT

GMOD TTT server image, https://hub.docker.com/r/jusito/

Important

If you use the old image, you should check the environment variables. For example arguments after image name aren't used, use instead -e SERVER_ADDITIONAL_PARAMETERS=.... This readme may not be perfect, if you struggle at some point or you see incorrect informations create an issue at git please.

Getting Started

Prepare your server content

  1. Create public workshop collection without maps, dummy ID:=123456. Use -e WORKSHOP_COLLECTION_ID 123456.
  2. Create public workshop collection with maps and add this one to "123456".
  3. Do you want every user to load the content automatically? Yes you are done, no -e WORKSHOP_AUTOLOAD=false. Remember that "false" mean, that every user has to manually subscribe to your collection. If you don't separate maps / others, every connecting user would load all maps on first connecting. This would be a pain for some.
  4. Do your content needs CSS, HL2, HLDM, TF2? Use -e INSTALL_CSS=true and/or -e INSTALL_HL2=true and so on. Most content will need at least CSS.

Server config

  1. Pick your ports -e SERVER_PORT=27015 -p 27015:27015/udp both are always needed. For RCON [...] -e SERVER_RCON_PASSWORD="verySecure" -p 27015:27015/tcp.
  2. Set environment variables like servername -e SERVER_NAME="My Server", password -e SERVER_PASSWORD="securepw" and timezone for cron -e TZ="Europe/Berlin", default short downtime at Sunday 10 o'clock.
  3. Choose startmap (can be from workshop collection, even linked) -e SERVER_DEFAULT_MAP=ttt_rooftops_2016_v1 and max players -e SERVER_MAX_PLAYERS=20
  4. Get a volume name -v TTTDev:/home/steam/serverfiles

run example without rcon

If you need rcon only sometimes, use ulx with this config.

docker run -d \
 -p 27015:27015/udp \
 -e SERVER_PORT=27015 \
 -e INSTALL_CSS=true \
 -e WORKSHOP_COLLECTION_ID=123456 \
 -e SERVER_NAME="My Server" \
 -e SERVER_PASSWORD="securepw" \
 -e SERVER_DEFAULT_MAP="ttt_lttp_kakariko_a5" \
 -v TTTDev:/home/steam/serverfiles \
 --name "MyTTTServer" \
 jusito/docker-ttt:gmod_ttt_debian

run example with rcon

docker run -d \
 -p 27015:27015/udp \
 -e SERVER_PORT=27015 \
 -e INSTALL_CSS=true \
 -e WORKSHOP_COLLECTION_ID=123456 \
 -e SERVER_NAME="My Server" \
 -e SERVER_PASSWORD="securepw" \
 -e SERVER_DEFAULT_MAP="ttt_lttp_kakariko_a5" \
 -v TTTDev:/home/steam/serverfiles \
 -p 27015:27015/tcp \
 -e SERVER_RCON_PASSWORD="securePW" \
 --name "MyTTTServer" \
 jusito/docker-ttt:gmod_ttt_debian

Tags

  • lgsm_debian - Linux Game Server Manager in Debian
  • gmod_debian - Garrys Mod with Debian and LGSM
  • gmod_ttt_debian - Gamemode TTT with LGSM/Debian

Environment Variables

Because you will most likely use many environmental variables, I recommend a env list. Instead of -e VARNAME="VALUE 1" write one additional text file:

TTT.env:

VARNAME=Value 1
SERVER_NAME=My Hood
SERVER_PASSWORD=Secure_PW

LGSM Properties

Free to change

Name Default Description
CRON_MONITOR "*/5 * * * *" Every 5 minutes LGSM checks if the server is running and responding, rebooting if needed.
CRON_UPDATE "*/30 * * * *" Every 30 minutes LGSM checks if game server needs an update which will be executed.
CRON_FORCE_UPDATE "0 10 * * 0" At Sunday 10:00 force update and restart
CRON_LOG_ROTATE "0 9 * * 0" Rotate log at Stunday 9:00
TZ Europe/Berlin Set timezone for CRON / log

Used for subimage

Name Default Description
SERVER_EXECUTABLE "" Name of the lgsm script after installation
SERVER_GAME "" LGSM name of installation

LGSM Internal

LGSM Internal Properties (click me)

Name Default Description
STEAM_PATH /home/steam primary workdir, homedir of user
SERVER_PATH /home/steam/serverfiles Path to serverfiles after installation
STEAM_CMD /home/steam/steamcmd Path to steamcmd files
GROUP_ID 10000 Group ID of the user
USER_ID 10000 User ID of the user
DOCKER_USER steam Name of the user
SUPERCRONIC_URL https://github.com/aptible/supercronic/releases/download/v0.1.9/supercronic-linux-amd64 CRON version
SUPERCRONIC supercronic-linux-amd64 CRON name after download
SUPERCRONIC_SHA1SUM 5ddf8ea26b56d4a7ff6faecdd8966610d5cb9d85 CRC for CRON download
DEBIAN_FRONTEND noninteractive Don't ask questions during installation
LANG C.UTF-8 Language set
TERM xterm
DEBUGGING false

GMOD Properties

GMOD Content

Name Default Description
INSTALL_CSS false Should I install and mount CSS?
INSTALL_HL2 false Should I install and mount HL2?
INSTALL_HLDM false Should I install and mount HLDM?
INSTALL_TF2 false Should I install and mount TF2?
WORKSHOP_COLLECTION_ID "" Workshop Collection ID for the server. If you use AUTOLOAD you should add maps on a linked collection
WORKSHOP_API_KEY "" Maybe needed for private content.
WORKSHOP_AUTOLOAD true Every item which is on the given collection, will be downloaded by every client. Elements on linked collections not - so use maps in a linked collection.

GMOD Server

Name Default Description
SERVER_NAME LinuxGSM
SERVER_PASSWORD ""
SERVER_RCON_PASSWORD ""
SERVER_VOICE_ENABLE 1
SERVER_IP 0.0.0.0
SERVER_PORT 27015
SERVER_CLIENTPORT 27005
SERVER_SOURCETVPORT 27020
SERVER_DEFAULT_MAP gm_construct
SERVER_MAX_PLAYERS 16
SERVER_TICKRATE 66
SERVER_GAMEMODE sandbox
SERVER_LOGIN_TOKEN ""
SERVER_ADDITIONAL_PARAMETERS -disableluarefresh

GMOD LGSM specific

These variables are untested, but if they dont work report it please too. Documentation

Name Default Description
LGSM_DISPLAYIP ""
LGSM_POSTALERT off
LGSM_POSTDAYS 7
LGSM_POSTTARGET https://hastebin.com
LGSM_DISCORDALERT off
LGSM_DISCORDWEBHOOK webhook
LGSM_EMAILALERT off
LGSM_EMAIL [email protected]
LGSM_EMAILFROM ""
LGSM_IFTTTALERT off
LGSM_IFTTTTOKEN accesstoken
LGSM_IFTTTEVENT linuxgsm_alert
LGSM_MAILGUNALERT off
LGSM_MAILGUNTOKEN accesstoken
LGSM_MAILGUNDOMAIN example.com
LGSM_MAILGUNEMAILFROM [email protected]
LGSM_MAILGUNEMAIL [email protected]
LGSM_PUSHBULLETALERT off
LGSM_PUSHBULLETTOKEN accesstoken
LGSM_CHANNELTAG ""
LGSM_PUSHOVERALERT off
LGSM_PUSHOVERTOKEN accesstoken
LGSM_TELEGRAMALERT off
LGSM_TELEGRAMTOKEN accesstoken
LGSM_TELEGRAMCHATID ""
LGSM_CURLCUSTOMSTRING ""
LGSM_UPDATEONSTART off
LGSM_MAXBACKUPS 4
LGSM_MAXBACKUPDAYS 30
LGSM_STOPONBACKUP on
LGSM_CONSOLELOGGING on
LGSM_LOGDAYS 7
LGSM_QUERYDELAY 5
LGSM_BRANCH ""
LGSM_STEAMMASTER true"

GMOD Internal

GMOD Internal Properties (click me)

Name Default Description
CSS_PATH /home/steam/addons/css
HL2_PATH /home/steam/addons/hl2
HLDM_PATH /home/steam/addons/hldm
TF2_PATH /home/steam/addons/tf2
SERVER_EXECUTABLE gmodserver
SERVER_GAME gmodserver

TTT Properties

TTT Internal Properties

Name Default Description
SERVER_GAMEMODE "terrortown"

LGSM Usage

The container provides links to LGSM commands:

  • docker exec -it CONTAINER details // print various informations like passwords, name, players, status aso.
  • docker exec -it CONTAINER backup
  • docker exec -it CONTAINER console // let you view the current console, docker logs will not work
  • docker exec -it CONTAINER debug
  • docker exec -it CONTAINER force-update
  • docker exec -it CONTAINER install
  • docker exec -it CONTAINER monitor
  • docker exec -it CONTAINER postdetails
  • docker exec -it CONTAINER restart
  • docker exec -it CONTAINER start
  • docker exec -it CONTAINER stop
  • docker exec -it CONTAINER test-alert
  • docker exec -it CONTAINER update
  • docker exec -it CONTAINER update-lgsm
  • docker exec -it CONTAINER validate

File Locations

Volumes

/home/steam/serverfiles

Other

server.cfg: /home/steam/serverfiles/garrysmod/cfg/gmodserver.cfg
hostname, password, rcon password, voice enabled are managed / will be overwritten

server config

http://ttt.badking.net/config-and-commands/convars https://wiki.garrysmod.de/server.cfg

Path in container is: docker cp "your server.cfg path" CONTAINER:/home/steam/serverfiles/garrysmod/cfg/gmodserver.cfg

Additional

TODO

image improvements

  • volume for steam workshop
  • volume for other games
  • volume for gmod config (data folder)
  • AppArmor Profile

image config, description needed

  • scrds doesn't like different internal / external ports (thats why no ports are exposed)
  • health check -> details

For local usage

navigate to directory with readme.md bash test/testBuild.sh (sh doesn't like pipefail, escape if you want to use sh)

FTP Server

  • If your Volume is TTTDev
  • If you didn't change UserID / GroupID
  • If you want to connect to ftp://...:123 (ports 122/123 are free on your network)

For FileZilla

docker run -d \
 -e MY_NAME="docker" -e MY_PASSWORD="MySecurePW" \
 -e MY_USER_ID="10000" -e MY_GROUP_ID="10000" \
 -p 122:20 -p 123:21 -p 10090-10100:10090-10100 \
 -v TTTDev:/home/docker/ \
 jusito/vsftpd-alpine:simple

For Windows Network Mount

  • IP of the Host (not container) 1.2.3.4
  • Mount: ftp://1.2.3.4:123
docker run -d \
 -e MY_NAME="docker" -e MY_PASSWORD="MySecurePW" \
 -e MY_USER_ID="10000" -e MY_GROUP_ID="10000" \
 -p 122:20 -p 123:21 -p 10090-10100:10090-10100 \
 -v TTTDev:/home/docker/ \
 -e pasv_address="1.2.3.4" \
 jusito/vsftpd-alpine:simple

Synchronize the voice enabled / disabled state with Teamspeak

See jusito/ttt_voice_sync