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Less nutrition loss
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juraj-hrivnak committed Dec 3, 2022
1 parent 7cc52dc commit 8ea13ec
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions config/nutrition/nutrition.cfg
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"death penalty" {
# The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15]
I:DeathPenaltyLoss=15
I:DeathPenaltyLoss=0

# The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30]
I:DeathPenaltyMin=30
I:DeathPenaltyMin=20

# On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value?
# This is recommended to prevent death loops caused by negative effects. [default: true]
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# The nutrition value subtracted from foods per additional nutrient, as a percentage.
# This is to prevent large, complex foods from being too powerful.
# (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15]
I:LossPerNutrient=15
I:LossPerNutrient=10

# Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0]
S:NutritionMultiplier=1.0

# The starting nutrition level for new players. [range: 0 ~ 100, default: 50]
I:StartingNutrition=50
I:StartingNutrition=75
}


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