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Sync overrides
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juraj-hrivnak committed Dec 3, 2022
1 parent 6bd1ea6 commit 3e25bf8
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2 changes: 1 addition & 1 deletion pax/modpack/overrides/config/InvTweaks/InvTweaks.cfg
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#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Mon Sep 12 21:28:20 CEST 2022
#Wed Sep 14 19:15:17 CEST 2022
enableMiddleClick=false
showChestButtons=true
enableSortingOnPickup=false
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6 changes: 3 additions & 3 deletions pax/modpack/overrides/config/Special_AI.cfg

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215 changes: 215 additions & 0 deletions pax/modpack/overrides/config/UniversalTweaks.cfg
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# Configuration file

general {

##########################################################################################################
# bugfixes
#--------------------------------------------------------------------------------------------------------#
# Bugfixes Category
##########################################################################################################

bugfixes {
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire Fix"=true

# Fixes x-ray when standing in non-suffocating blocks
B:"Block Overlay Fix"=true

# Excludes blocks from the block overlay fix
# Syntax: modid:block
S:"Block Overlay Fix Blacklist" <
>

# Includes blocks in the block overlay fix
# Syntax: modid:block
S:"Block Overlay Fix Whitelist" <
>

# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing Fix"=true

# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets Fix"=true

# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States Fix"=true

# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box Fix"=true

# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation Fix"=true

# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker Fix"=true

# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling Fix"=true

# Replaces the help command, sorts and reports broken commands
B:"Help Fix"=true

# Disables climbing movement when flying
B:"Ladder Flying Slowdown Fix"=true

# Prevents various crashes with Turkish locale
B:"Locale Fix"=true

# Saves increased player health to tags
B:"Max Health Fix"=true

# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch Fix"=true

# Properly saves the last state of pistons to tags
B:"Piston Progress Fix"=true

# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim Fix"=true

# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order Fix"=true
}

##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Debug Category
##########################################################################################################

debug {
# Enables debug logging
B:"Debug Logging"=false

# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
}

##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweaks Category
##########################################################################################################

tweaks {
# Removes entity AI for improved server performance
B:"AI Removal"=false

# Replaces entity AI for improved server performance
B:"AI Replacement"=true

# Virtually uncaps entity attributes
B:"Attributes Uncap"=true

# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true

# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false

# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true

# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false

# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true

# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity Remedy"=true

# Determines how tall cacti can grow
I:"Cactus Size"=3

# Limits maximum chunk generation per tick for improved server performance
B:"Chunk Gen Limit"=true

# Maximum chunks to generate per tick per dimension
I:"Chunk Gen Limit Ticks"=2

# Maximum time in ms to spend generating chunks per tick per dimension
I:"Chunk Gen Limit Time"=5

# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=false

# Unloads dimensions not in use to free up resources
B:"Dimension Unload"=true

# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"Dimension Unload Blacklist" <
0
overworld
>

# Time (in ticks) to wait before checking dimensions
I:"Dimension Unload Interval"=600

# Improves model load times by removing Forge's animated models
B:"Disable Animated Models"=false

# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=false

# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true

# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true

# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true

# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=false

# Applies horizontal collision damage to the player akin to elytra collision
B:"Horizontal Collision Damage"=true

# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"Horizontal Collision Damage Factor"=10

# Lets background music play continuously without delays
B:"Infinite Music"=false

# Stops combination of item entities if their maximum stack size is reached
B:"Item Entity Combination"=true

# Only repairs damaged equipment with XP
B:"Mending Fix"=true

# If mending fix is enabled, repairs entire damaged inventory with XP
B:"Mending Fix Overpowered"=false

# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true

# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true

# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false

# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=false

# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3

# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=true

# Re-implements an improved version of pre-1.4 fall damage in water
B:"Water Fall Damage"=true

# How much fall damage gets reduced by water per tick
D:"Water Fall Damage Reduction"=2.0
}

}


8 changes: 8 additions & 0 deletions pax/modpack/overrides/config/bogosorter/config.json
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{
"General": {
"enableAutoRefill": true,
"refillDmgThreshold": 1
},
"ItemSortRules": [],
"NbtSortRules": []
}
17 changes: 17 additions & 0 deletions pax/modpack/overrides/config/bogosorter/orePrefix.json
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{
"_comment": "Setting this to true will recreate this entire file on next start",
"reload": false,
"orePrefixes": [
"ingot",
"gem",
"dust",
"nugget",
"block",
"blockSheetmetal",
"plate",
"wire",
"glass",
"ore",
"log"
]
}
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@@ -1,5 +1,5 @@
{
enabled: false
enabled: true
ravines: [
{
replaceableBlocks: [
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Expand Up @@ -21,7 +21,7 @@
}
// replaceableBlocks: $NATURAL_STONE
replaceableBlocks: [
air
// air
minecraft:end_stone
minecraft:stone:0
minecraft:stone:1
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}
]
}, {
caveBlocks: [
{ states: "minecraft:stained_glass:4", height: [ 0, 255 ] }
]
// caveBlocks: [
// { states: "minecraft:stained_glass:4", height: [ 0, 255 ] }
// ]
ceiling: {
frequency: 0
range: [ 30, 30 ]
Expand All @@ -201,15 +201,17 @@
// [Default: [ 30, 210 ] ]
height: [ 0, 255 ]
deferred: true
// RollerCosterLines
generators: [
{
offset: -10
seed: 1
type: SimplexFractal
fractal: Billow
// [Default: -1, -0.98 ]
threshold: [ -1, -0.98 ]
frequency: 0.0103
stretch: 1 // [Default: 5]
stretch: 50 // [Default: 5]
octaves: 1
lacunarity: 2.2 // [Default: 2.2]
gain: 0 // [Default: 0]
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{
enabled: false
replaceableBlocks: [ "air", "grass", "water" ]
replaceableBlocks: [
air
grass
water
simpledifficulty:saltwater
minecraft:water
simpledifficulty:purifiedwater
]
blacklistBiomes: false
biomes: {
names: [
minecraft:beaches
minecraft:cold_beach
minecraft:deep_ocean
minecraft:ocean
minecraft:river
minecraft:frozen_river
biomesoplenty:gravel_beach
biomesoplenty:white_beach
biomesoplenty:coral_reef
biomesoplenty:kelp_forest
biomesoplenty:volcanic_island
]
types: [
SWAMP
]
}
caverns: [ {
ceiling: {
dummy: true
Expand All @@ -15,10 +41,10 @@
}
height: [ 5, 110 ]
generators: {
seed: 99
seed: 1
threshold: 0.8
frequency: 0.006
offset: -30
offset: -160
lacunarity: 1
octaves: 1
gain: 1
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invert: false
interp: Linear
fractal: RigidMulti
stretch: 3
stretch: 6
}
walls: {
frequency: 0.001
range: [ 18.294, 10.468 ]
}
wallOffset: {
frequency: 0.00010
range: [ 18.294, 10.468 ]
}
wallCurveRatio: 6.468
wallInterpolation: false
} ]
caveBlocks: [
{ states: "minecraft:grass", height: [ 0, 240 ] }
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