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# Configuration file | ||
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general { | ||
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########################################################################################################## | ||
# bugfixes | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Bugfixes Category | ||
########################################################################################################## | ||
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bugfixes { | ||
# Prevents fire projectiles burning entities when blocking with shields | ||
B:"Block Fire Fix"=true | ||
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# Fixes x-ray when standing in non-suffocating blocks | ||
B:"Block Overlay Fix"=true | ||
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# Excludes blocks from the block overlay fix | ||
# Syntax: modid:block | ||
S:"Block Overlay Fix Blacklist" < | ||
> | ||
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# Includes blocks in the block overlay fix | ||
# Syntax: modid:block | ||
S:"Block Overlay Fix Whitelist" < | ||
> | ||
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# Fixes inconsistent delays of comparators to prevent redstone timing issues | ||
B:"Comparator Timing Fix"=true | ||
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# Fixes lag caused by dead entities by sending additional packets when the player is not alive | ||
B:"Destroy Entity Packets Fix"=true | ||
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# Fixes missing player states when changing dimensions by sending additional packets | ||
B:"Dimension Change Player States Fix"=true | ||
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# Saves entity bounding boxes to tags to prevent breakouts and suffocation | ||
B:"Entity Bounding Box Fix"=true | ||
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# Pushes entities out of blocks when growing up to prevent suffocation | ||
B:"Entity Suffocation Fix"=true | ||
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# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions | ||
B:"Entity Tracker Fix"=true | ||
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) | ||
B:"Frustum Culling Fix"=true | ||
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# Replaces the help command, sorts and reports broken commands | ||
B:"Help Fix"=true | ||
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# Disables climbing movement when flying | ||
B:"Ladder Flying Slowdown Fix"=true | ||
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# Prevents various crashes with Turkish locale | ||
B:"Locale Fix"=true | ||
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# Saves increased player health to tags | ||
B:"Max Health Fix"=true | ||
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# Avoids the need for multiple mining attempts by sending additional movement packets | ||
B:"Mining Glitch Fix"=true | ||
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# Properly saves the last state of pistons to tags | ||
B:"Piston Progress Fix"=true | ||
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# Fixes skeletons not looking at their targets when strafing | ||
B:"Skeleton Aim Fix"=true | ||
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# Keeps the order of tile entities on chunk load | ||
B:"Tile Entity Update Order Fix"=true | ||
} | ||
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########################################################################################################## | ||
# debug | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Debug Category | ||
########################################################################################################## | ||
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debug { | ||
# Enables debug logging | ||
B:"Debug Logging"=false | ||
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# Enables a screen displaying incompatible mods on game load | ||
B:"Obsolete Mods Screen"=true | ||
} | ||
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########################################################################################################## | ||
# tweaks | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Tweaks Category | ||
########################################################################################################## | ||
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tweaks { | ||
# Removes entity AI for improved server performance | ||
B:"AI Removal"=false | ||
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# Replaces entity AI for improved server performance | ||
B:"AI Replacement"=true | ||
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# Virtually uncaps entity attributes | ||
B:"Attributes Uncap"=true | ||
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# Replaces auto jump with an increased step height | ||
B:"Auto Jump Replacement"=true | ||
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# Switches the selected hotbar slot to a proper tool if required | ||
B:"Auto Switch Tools"=false | ||
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# Replaces bed obstruction checks with an improved version | ||
B:"Bed Obstruction Replacement"=true | ||
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# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking | ||
B:"Better Harvest"=false | ||
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# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them | ||
B:"Better Ignition"=true | ||
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# Bows enchanted with Infinity no longer require arrows | ||
B:"Bow Infinity Remedy"=true | ||
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# Determines how tall cacti can grow | ||
I:"Cactus Size"=3 | ||
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# Limits maximum chunk generation per tick for improved server performance | ||
B:"Chunk Gen Limit"=true | ||
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# Maximum chunks to generate per tick per dimension | ||
I:"Chunk Gen Limit Ticks"=2 | ||
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# Maximum time in ms to spend generating chunks per tick per dimension | ||
I:"Chunk Gen Limit Time"=5 | ||
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# Restores feature to tilt the camera when damaged | ||
B:"Damage Tilt"=false | ||
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# Unloads dimensions not in use to free up resources | ||
B:"Dimension Unload"=true | ||
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# List of dimensions which should not be unloaded | ||
# Can be dimension name or ID | ||
# Uses regular expressions | ||
S:"Dimension Unload Blacklist" < | ||
0 | ||
overworld | ||
> | ||
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# Time (in ticks) to wait before checking dimensions | ||
I:"Dimension Unload Interval"=600 | ||
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# Improves model load times by removing Forge's animated models | ||
B:"Disable Animated Models"=false | ||
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# Improves loading times by removing debug code for missing sounds and subtitles | ||
B:"Disable Audio Debug"=false | ||
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# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry | ||
B:"Fast Dye Blending"=true | ||
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# Makes leaves decay faster when trees are chopped | ||
B:"Fast Leaf Decay"=true | ||
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# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time | ||
B:"Fast Prefix Checking"=true | ||
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# Allows the player to jump over fences and walls | ||
B:"Fence/Wall Jump"=false | ||
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# Applies horizontal collision damage to the player akin to elytra collision | ||
B:"Horizontal Collision Damage"=true | ||
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# The damage factor that gets multiplied with the player speed | ||
# Vanilla default for elytra damage is 10 | ||
I:"Horizontal Collision Damage Factor"=10 | ||
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# Lets background music play continuously without delays | ||
B:"Infinite Music"=false | ||
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# Stops combination of item entities if their maximum stack size is reached | ||
B:"Item Entity Combination"=true | ||
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# Only repairs damaged equipment with XP | ||
B:"Mending Fix"=true | ||
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# If mending fix is enabled, repairs entire damaged inventory with XP | ||
B:"Mending Fix Overpowered"=false | ||
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# Mobs carrying picked up items will drop their equipment and despawn properly | ||
B:"Mob Despawn Improvement"=true | ||
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# Prevents placing offhand blocks when blocks or food are held in the mainhand | ||
B:"Offhand Improvement"=true | ||
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# Removes the recipe book button from GUIs | ||
B:"Remove Recipe Book"=false | ||
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# Replaces stronghold generation with a safer variant | ||
B:"Stronghold Replacement"=false | ||
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# Determines how tall sugar cane can grow | ||
I:"Sugar Cane Size"=3 | ||
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# Tidies newly generated chunks by removing scattered item entities | ||
B:"Tidy Chunk"=true | ||
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# Re-implements an improved version of pre-1.4 fall damage in water | ||
B:"Water Fall Damage"=true | ||
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# How much fall damage gets reduced by water per tick | ||
D:"Water Fall Damage Reduction"=2.0 | ||
} | ||
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} | ||
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{ | ||
"General": { | ||
"enableAutoRefill": true, | ||
"refillDmgThreshold": 1 | ||
}, | ||
"ItemSortRules": [], | ||
"NbtSortRules": [] | ||
} |
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{ | ||
"_comment": "Setting this to true will recreate this entire file on next start", | ||
"reload": false, | ||
"orePrefixes": [ | ||
"ingot", | ||
"gem", | ||
"dust", | ||
"nugget", | ||
"block", | ||
"blockSheetmetal", | ||
"plate", | ||
"wire", | ||
"glass", | ||
"ore", | ||
"log" | ||
] | ||
} |
2 changes: 1 addition & 1 deletion
2
pax/modpack/overrides/config/cavegenerator/generated/03_Crack.cave
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@@ -1,5 +1,5 @@ | ||
{ | ||
enabled: false | ||
enabled: true | ||
ravines: [ | ||
{ | ||
replaceableBlocks: [ | ||
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