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Update ThreeJS
#418
Update ThreeJS
#418
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Preview PR at appsharing.space |
Thanks for starting this! I believe the black mesh we are seeing here is the |
yes, i've seen this plane in the mainview. I shall try to look into it and also see if it can be fixed by making it not visible or something. I'll be happy to follow up on the same in case I would need you to have to take a look into the same :) |
Integration tests repot: appsharing.space |
@@ -218,7 +218,8 @@ export class MainView extends React.Component<IProps, IStates> { | |||
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this._renderer = new THREE.WebGLRenderer({ | |||
alpha: true, | |||
antialias: true | |||
antialias: true, | |||
stencil: true |
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🚀 Neat
for more information, see https://pre-commit.ci
Bot please update snapshots. |
Bot please update snapshots! |
Update Galata References workflow is failing everytime xref: #438, I'll be happy to try on to fix it |
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Thanks a lot! That looks good to me and seems to work well
@@ -685,6 +686,7 @@ export class MainView extends React.Component<IProps, IStates> { | |||
wireframe: this.state.wireframe | |||
}); | |||
this._clippingPlaneMesh = new THREE.Mesh(planeGeom, planeMat); | |||
this._clippingPlaneMesh.visible = this._clipSettings.enabled; |
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Do we still need this now that we set stencil: true
on the renderer?
I'm fine letting this here though, it does sound sensible to not render the plane in anyway when the clipping is disabled.
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^^ Just a question, not a blocker
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Ok then let's keep it! I'm unsure what changed in ThreeJS that requires this change, but the code looks more sensible now so that's good I guess
I commented there. Would you be able to try and fix the bot so we can get this PR green? |
Thanks a lot 🚀 |
Bot please update snapshots!! |
Neat! I'll trigger the CI |
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Thanks!
Currently a draft, but open for reviews
Related to #344