-
Notifications
You must be signed in to change notification settings - Fork 113
Entity Transmuter
Adrian Papari edited this page Aug 16, 2016
·
3 revisions
Fastest way of changing entity component compositions. Primarily useful when bootstrapping entities over several different managers/systems or when dealing with many entities at the same time (lightweight particle systems etc).
If you are just mutating single components use ComponentMapper instead; internally, they wrap a pair of transmuters for create/remove.
// initialize to a field
this.transmuter = new EntityTransmuterFactory(world)
.add(Sprite.class)
.add(Renderable.class)
.remove(AssetReference.class)
.build();
// apply transformation to entity
this.transmuter.transmute(entity);
- Overview
- Concepts
- Getting Started
- Using
- More guides
- Plugins
- Game Gallery
- Tools and Frameworks
- API reference