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Game of Thrones

Consuming Game of Thrones API to demonstrate offline caching using the Network Bound Resource and Room Database

Project characteristics

This project brings to table set of best practices, tools, and solutions:

  • 100% Kotlin
  • Model-View-View Model Architecture
  • Dependency Injection
  • Material design
  • Room local persistence
  • Network Bound Resource

Technologies used

This project takes advantage of many popular libraries and tools of the Android ecosystem. Most of the libraries are in the stable version.

Application screenshots

Light Theme

Onboarding Screen 1 Onboarding Screen 2 Onboarding Screen 3
Onboarding Screen 1   Onboarding Screen 2   Onboarding Screen 3
Save Username Home Page Single Character
Save Username Home Page  Single Character

License

MIT License

Copyright (c) 2022 Juma Paul

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and 
associated documentation files (the "Software"), to deal in the Software without restriction, including 
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to 
the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial 
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT 
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN 
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
WHETHER IN AN ACTION OF  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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