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rework mapsession #1791
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rework mapsession #1791
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This commit restructures the map session in to a struct holding the state of what is needed during its lifetime. For streaming sessions, the event loop is structured a bit differently not hammering the clients with updates but rather batching them over a short, configurable time which should significantly improve cpu usage, and potentially flakyness. The use of Patch updates has been dialed back a little as it does not look like its a 100% ready for prime time. Nodes are now updated with full changes, except for a few things like online status. Signed-off-by: Kristoffer Dalby <[email protected]>
Replace a lot of occurences of log.Error with fmt.Errorf, bubbling the error up the chain instead.
Signed-off-by: Kristoffer Dalby <[email protected]>
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This PR removes the complicated session management introduced in #1791 which kept track of the sessions in a map, in addition to the channel already kept track of in the notifier. Instead of trying to close the mapsession, it will now be replaced by the new one and closed after so all new updates goes to the right place. The map session serve function is also split into a streaming and a non-streaming version for better readability. RemoveNode in the notifier will not remove a node if the channel is not matching the one that has been passed (e.g. it has been replaced with a new one). A new tuning parameter has been added to added to set timeout before the notifier gives up to send an update to a node. Add a keep alive resetter so we wait with sending keep alives if a node has just received an update. In addition it adds a bunch of env debug flags that can be set: - `HEADSCALE_DEBUG_HIGH_CARDINALITY_METRICS`: make certain metrics include per node.id, not recommended to use in prod. - `HEADSCALE_DEBUG_PROFILING_ENABLED`: activate tracing - `HEADSCALE_DEBUG_PROFILING_PATH`: where to store traces - `HEADSCALE_DEBUG_DUMP_CONFIG`: calls `spew.Dump` on the config object startup - `HEADSCALE_DEBUG_DEADLOCK`: enable go-deadlock to dump goroutines if it looks like a deadlock has occured, enabled in integration tests. Signed-off-by: Kristoffer Dalby <[email protected]>
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This commit restructures the map session in to a struct
holding the state of what is needed during its lifetime.
For streaming sessions, the event loop is structured a
bit differently not hammering the clients with updates
but rather batching them over a short, configurable time
which should significantly improve cpu usage, and potentially
flakyness.
The use of Patch updates has been dialed back a little as
it does not look like its a 100% ready for prime time. Nodes
are now updated with full changes, except for a few things
like online status.
In addition, there is a lot of simplifications, removing internal states in the mappers,
lots of error cleanups and more tests.
Signed-off-by: Kristoffer Dalby [email protected]