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Rewrote "How Safe and Unsafe Interact" Nomicon chapter.

The previous version of the chapter covered a lot of ground, but was a little meandering and hard to follow at times. This draft is intended to be clearer and more direct, while still providing the same information as the previous version.

r? @steveklabnik
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% How Safe and Unsafe Interact

So what's the relationship between Safe and Unsafe Rust? How do they interact?

Rust models the separation between Safe and Unsafe Rust with the `unsafe`
keyword, which can be thought as a sort of *foreign function interface* (FFI)
between Safe and Unsafe Rust. This is the magic behind why we can say Safe Rust
is a safe language: all the scary unsafe bits are relegated exclusively to FFI
*just like every other safe language*.

However because one language is a subset of the other, the two can be cleanly
intermixed as long as the boundary between Safe and Unsafe Rust is denoted with
the `unsafe` keyword. No need to write headers, initialize runtimes, or any of
that other FFI boiler-plate.

There are several places `unsafe` can appear in Rust today, which can largely be
grouped into two categories:

* There are unchecked contracts here. To declare you understand this, I require
you to write `unsafe` elsewhere:
* On functions, `unsafe` is declaring the function to be unsafe to call.
Users of the function must check the documentation to determine what this
means, and then have to write `unsafe` somewhere to identify that they're
aware of the danger.
* On trait declarations, `unsafe` is declaring that *implementing* the trait
is an unsafe operation, as it has contracts that other unsafe code is free
to trust blindly. (More on this below.)

* I am declaring that I have, to the best of my knowledge, adhered to the
unchecked contracts:
* On trait implementations, `unsafe` is declaring that the contract of the
`unsafe` trait has been upheld.
* On blocks, `unsafe` is declaring any unsafety from an unsafe
operation within to be handled, and therefore the parent function is safe.

There is also `#[unsafe_no_drop_flag]`, which is a special case that exists for
historical reasons and is in the process of being phased out. See the section on
[drop flags] for details.

Some examples of unsafe functions:

* `slice::get_unchecked` will perform unchecked indexing, allowing memory
safety to be freely violated.
* every raw pointer to sized type has intrinsic `offset` method that invokes
Undefined Behavior if it is not "in bounds" as defined by LLVM.
* `mem::transmute` reinterprets some value as having the given type,
bypassing type safety in arbitrary ways. (see [conversions] for details)
* All FFI functions are `unsafe` because they can do arbitrary things.
C being an obvious culprit, but generally any language can do something
that Rust isn't happy about.
What's the relationship between Safe Rust and Unsafe Rust? How do they
interact?

The separation between Safe Rust and Unsafe Rust is controlled with the
`unsafe` keyword, which acts as an interface from one to the other. This is
why we can say Safe Rust is a safe language: all the unsafe parts are kept
exclusively behind the boundary.

The `unsafe` keyword has two uses: to declare the existence of contracts the
compiler can't check, and to declare that the adherence of some code to
those contracts has been checked by the programmer.

You can use `unsafe` to indicate the existence of unchecked contracts on
_functions_ and on _trait declarations_. On functions, `unsafe` means that
users of the function must check that function's documentation to ensure
they are using it in a way that maintains the contracts the function
requires. On trait declarations, `unsafe` means that implementors of the
trait must check the trait documentation to ensure their implementation
maintains the contracts the trait requires.

You can use `unsafe` on a block to declare that all constraints required
by an unsafe function within the block have been adhered to, and the code
can therefore be trusted. You can use `unsafe` on a trait implementation
to declare that the implementation of that trait has adhered to whatever
contracts the trait's documentation requires.

There is also the `#[unsafe_no_drop_flag]` attribute, which exists for
historic reasons and is being phased out. See the section on [drop flags]
for details.

The standard library has a number of unsafe functions, including:

* `slice::get_unchecked`, which performs unchecked indexing, allowing
memory safety to be freely violated.
* `mem::transmute` reinterprets some value as having a given type, bypassing
type safety in arbitrary ways (see [conversions] for details).
* Every raw pointer to a sized type has an intrinstic `offset` method that
invokes Undefined Behavior if the passed offset is not "in bounds" as
defined by LLVM.
* All FFI functions are `unsafe` because the other language can do arbitrary
operations that the Rust compiler can't check.

As of Rust 1.0 there are exactly two unsafe traits:

* `Send` is a marker trait (it has no actual API) that promises implementors
are safe to send (move) to another thread.
* `Sync` is a marker trait that promises that threads can safely share
implementors through a shared reference.

The need for unsafe traits boils down to the fundamental property of safe code:

**No matter how completely awful Safe code is, it can't cause Undefined
Behavior.**

This means that Unsafe Rust, **the royal vanguard of Undefined Behavior**, has to be
*super paranoid* about generic safe code. To be clear, Unsafe Rust is totally free to trust
specific safe code. Anything else would degenerate into infinite spirals of
paranoid despair. In particular it's generally regarded as ok to trust the standard library
to be correct. `std` is effectively an extension of the language, and you
really just have to trust the language. If `std` fails to uphold the
guarantees it declares, then it's basically a language bug.

That said, it would be best to minimize *needlessly* relying on properties of
concrete safe code. Bugs happen! Of course, I must reinforce that this is only
a concern for Unsafe code. Safe code can blindly trust anyone and everyone
as far as basic memory-safety is concerned.

On the other hand, safe traits are free to declare arbitrary contracts, but because
implementing them is safe, unsafe code can't trust those contracts to actually
be upheld. This is different from the concrete case because *anyone* can
randomly implement the interface. There is something fundamentally different
about trusting a particular piece of code to be correct, and trusting *all the
code that will ever be written* to be correct.

For instance Rust has `PartialOrd` and `Ord` traits to try to differentiate
between types which can "just" be compared, and those that actually implement a
total ordering. Pretty much every API that wants to work with data that can be
compared wants Ord data. For instance, a sorted map like BTreeMap
*doesn't even make sense* for partially ordered types. If you claim to implement
Ord for a type, but don't actually provide a proper total ordering, BTreeMap will
get *really confused* and start making a total mess of itself. Data that is
inserted may be impossible to find!

But that's okay. BTreeMap is safe, so it guarantees that even if you give it a
completely garbage Ord implementation, it will still do something *safe*. You
won't start reading uninitialized or unallocated memory. In fact, BTreeMap
manages to not actually lose any of your data. When the map is dropped, all the
destructors will be successfully called! Hooray!

However BTreeMap is implemented using a modest spoonful of Unsafe Rust (most collections
are). That means that it's not necessarily *trivially true* that a bad Ord
implementation will make BTreeMap behave safely. BTreeMap must be sure not to rely
on Ord *where safety is at stake*. Ord is provided by safe code, and safety is not
safe code's responsibility to uphold.

But wouldn't it be grand if there was some way for Unsafe to trust some trait
contracts *somewhere*? This is the problem that unsafe traits tackle: by marking
*the trait itself* as unsafe to implement, unsafe code can trust the implementation
to uphold the trait's contract. Although the trait implementation may be
incorrect in arbitrary other ways.

For instance, given a hypothetical UnsafeOrd trait, this is technically a valid
implementation:
* `Send` is a marker trait (a trait with no API) that promises implementors are
safe to send (move) to another thread.
* `Sync` is a marker trait that promises threads can safely share implementors
through a shared reference.

Much of the Rust standard library also uses Unsafe Rust internally, although
these implementations are rigorously manually checked, and the Safe Rust
interfaces provided on top of these implementations can be assumed to be safe.

The need for all of this separation boils down a single fundamental property
of Safe Rust:

**No matter what, Safe Rust can't cause Undefined Behavior.**

The design of the safe/unsafe split means that Safe Rust inherently has to
trust that any Unsafe Rust it touches has been written correctly (meaning
the Unsafe Rust actually maintains whatever contracts it is supposed to
maintain). On the other hand, Unsafe Rust has to be very careful about
trusting Safe Rust.

As an example, Rust has the `PartialOrd` and `Ord` traits to differentiate
between types which can "just" be compared, and those that provide a total
ordering (where every value of the type is either equal to, greater than,
or less than any other value of the same type). The sorted map type
`BTreeMap` doesn't make sense for partially-ordered types, and so it
requires that any key type for it implements the `Ord` trait. However,
`BTreeMap` has Unsafe Rust code inside of its implementation, and this
Unsafe Rust code cannot assume that any `Ord` implementation it gets makes
sense. The unsafe portions of `BTreeMap`'s internals have to be careful to
maintain all necessary contracts, even if a key type's `Ord` implementation
does not implement a total ordering.

Unsafe Rust cannot automatically trust Safe Rust. When writing Unsafe Rust,
you must be careful to only rely on specific Safe Rust code, and not make
assumptions about potential future Safe Rust code providing the same
guarantees.

This is the problem that `unsafe` traits exist to resolve. The `BTreeMap`
type could theoretically require that keys implement a new trait called
`UnsafeOrd`, rather than `Ord`, that might look like this:

```rust
# use std::cmp::Ordering;
# struct MyType;
# unsafe trait UnsafeOrd { fn cmp(&self, other: &Self) -> Ordering; }
unsafe impl UnsafeOrd for MyType {
fn cmp(&self, other: &Self) -> Ordering {
Ordering::Equal
}
use std::cmp::Ordering;

unsafe trait UnsafeOrd {
fn cmp(&self, other: &Self) -> Ordering;
}
```

But it's probably not the implementation you want.

Rust has traditionally avoided making traits unsafe because it makes Unsafe
pervasive, which is not desirable. The reason Send and Sync are unsafe is because thread
safety is a *fundamental property* that unsafe code cannot possibly hope to defend
against in the same way it would defend against a bad Ord implementation. The
only way to possibly defend against thread-unsafety would be to *not use
threading at all*. Making every load and store atomic isn't even sufficient,
because it's possible for complex invariants to exist between disjoint locations
in memory. For instance, the pointer and capacity of a Vec must be in sync.

Even concurrent paradigms that are traditionally regarded as Totally Safe like
message passing implicitly rely on some notion of thread safety -- are you
really message-passing if you pass a pointer? Send and Sync therefore require
some fundamental level of trust that Safe code can't provide, so they must be
unsafe to implement. To help obviate the pervasive unsafety that this would
introduce, Send (resp. Sync) is automatically derived for all types composed only
of Send (resp. Sync) values. 99% of types are Send and Sync, and 99% of those
never actually say it (the remaining 1% is overwhelmingly synchronization
primitives).



Then, a type would use `unsafe` to implement `UnsafeOrd`, indicating that
they've ensured their implementation maintains whatever contracts the
trait expects. In this situation, the Unsafe Rust in the internals of
`BTreeMap` could trust that the key type's `UnsafeOrd` implementation is
correct. If it isn't, it's the fault of the unsafe trait implementation
code, which is consistent with Rust's safety guarantees.

The decision of whether to mark a trait `unsafe` is an API design choice.
Rust has traditionally avoided marking traits unsafe because it makes Unsafe
Rust pervasive, which is not desirable. `Send` and `Sync` are marked unsafe
because thread safety is a *fundamental property* that unsafe code can't
possibly hope to defend against in the way it could defend against a bad
`Ord` implementation. The decision of whether to mark your own traits `unsafe`
depends on the same sort of consideration. If `unsafe` code cannot reasonably
expect to defend against a bad implementation of the trait, then marking the
trait `unsafe` is a reasonable choice.

As an aside, while `Send` and `Sync` are `unsafe` traits, they are
automatically implemented for types when such derivations are provably safe
to do. `Send` is automatically derived for all types composed only of values
whose types also implement `Send`. `Sync` is automatically derived for all
types composed only of values whose types also implement `Sync`.

This is the dance of Safe Rust and Unsafe Rust. It is designed to make using
Safe Rust as ergonomic as possible, but requires extra effort and care when
writing Unsafe Rust. The rest of the book is largely a discussion of the sort
of care that must be taken, and what contracts it is expected of Unsafe Rust
to uphold.

[drop flags]: drop-flags.html
[conversions]: conversions.html

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