A 2D and 3D implementation of the famous flocking algorithm
This algorithm simulates the movement of groups of animals that interact with each other (shoals of fish, bands of birds or groups of wildebeest).The individuals of the groups govern their movement by 3 main parameters (Group, cohesion and separation)
Play with the project here : https://jorgerando.github.io/TheFlocking/
- Nature of code book : https://natureofcode.com/
- Wikipedia : https://en.wikipedia.org/wiki/Flocking_(behavior)
- The Flocking 🗿 : https://www.youtube.com/watch?v=fEi2pzMqx9s
- Jorge Rando Hernández 〽️ @jorgerando