Breakout game written with MIPS Assembly Language
This game was built as part of the University of Toronto's Computer Organization class
Utilizing either MARS or Saturn
Use the file breakout.asm
Upon running the game, it will immediately start and the ball will be in play
The paddle can be moved side to side with keys a
and d
The goal is to break all the bricks and therefore win the game
p
- pause the game during gameplay
q
- quit the game during gameplay, pause screen, or menu
c
- after losing a life, you have the option to continue
r
- after losing a life, winning, or game over, you have the option to try again