GPU supercharged attraction-graph visualizations for the web built on top of Three.js. Importable as an ES6 module.
- Simulation computed on GPU via render targets
- Accepts thousands of nodes and links
- Configurable point and link colors
- Single library dependent (Three.js)
- Three.js scene compatible object
- Simple data schema to populate compatible with d3.js JSON samples
- 2d & 3d simulation modes
Visit the hosted project page for a running demo.
npm install --save three @jonobr1/force-directed-graph
import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';
This example creates 512 nodes and links them randomly like big snakes.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
</head>
<body>
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three/build/three.module.js",
"three/examples/jsm/misc/GPUComputationRenderer.js": "https://cdn.jsdelivr.net/npm/three/examples/jsm/misc/GPUComputationRenderer.js",
"@jonobr1/force-directed-graph": "https://cdn.jsdelivr.net/npm/@jonobr1/force-directed-graph/build/fdg.module.js"
}
}
</script>
<script>
import * as THREE from 'three';
import { ForceDirectedGraph } from '@jonobr1/force-directed-graph';
const renderer = new THREE.WebGLRenderer({ antialias: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera();
camera.position.z = 250;
// Generate some fake data
const amount = 512;
const data = {
nodes: [], // Required, each element should be an object
links: [] // Required, each element should be an object
// with source and target properties that are
// indices of their connecting nodes
};
for (let i = 0; i < amount; i++) {
data.nodes.push({ id: i });
if (i > 0) {
data.links.push({ target: Math.floor(Math.random() * i), source: i });
}
}
const fdg = new ForceDirectedGraph(renderer, data);
scene.add(fdg);
setup();
function setup() {
renderer.setClearColor('#fff');
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', resize, false);
resize();
renderer.setAnimationLoop(render);
}
function resize() {
const width = window.innerWidth;
const height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
function render(elapsed) {
fdg.update(elapsed);
renderer.render(scene, camera);
}
</script>
</body>
</html>
A free and open source tool by Jono Brandel