feat: Initial SDL3 and WGPU integration (hardcoded triangle). #57
Annotations
5 errors and 5 warnings
Ion.Examples/Ion.Examples.Scenes/Program.cs#L15
'IServiceCollection' does not contain a definition for 'AddWGPUGraphics' and no accessible extension method 'AddWGPUGraphics' accepting a first argument of type 'IServiceCollection' could be found (are you missing a using directive or an assembly reference?)
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Ion.Examples/Ion.Examples.Scenes/Program.cs#L29
'IonApplication' does not contain a definition for 'UseWGPUGraphics' and no accessible extension method 'UseWGPUGraphics' accepting a first argument of type 'IonApplication' could be found (are you missing a using directive or an assembly reference?)
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Ion.Examples/Ion.Examples.Scenes/Program.cs#L15
'IServiceCollection' does not contain a definition for 'AddWGPUGraphics' and no accessible extension method 'AddWGPUGraphics' accepting a first argument of type 'IServiceCollection' could be found (are you missing a using directive or an assembly reference?)
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Ion.Examples/Ion.Examples.Scenes/Program.cs#L29
'IonApplication' does not contain a definition for 'UseWGPUGraphics' and no accessible extension method 'UseWGPUGraphics' accepting a first argument of type 'IonApplication' could be found (are you missing a using directive or an assembly reference?)
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Ion/Ion.Extensions.Debug/Trace/TraceManager.cs#L20
The field 'TraceManager._nextId' is assigned but its value is never used
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Ion/Ion.Extensions.Graphics.WGPU/2D/SpriteRenderer.cs#L36
Field 'SpriteRenderer.Uniforms.ProjectionMatrix' is never assigned to, and will always have its default value
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Ion/Ion.Extensions.Debug/Trace/TraceManager.cs#L20
The field 'TraceManager._nextId' is assigned but its value is never used
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Ion/Ion.Extensions.Graphics.WGPU/2D/SpriteRenderer.cs#L36
Field 'SpriteRenderer.Uniforms.ProjectionMatrix' is never assigned to, and will always have its default value
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