Skip to content

jens-duttke/jsqr

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

30 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

JSQR - JavaScript QR Code Encoder Library

JSQR is the JavaScript library that is able to encode any text and many different data formats, like URLs, vCards, vCalendar Events, geo coordinates, etc. into QR codes directly in the browser on the client, without any requests to a remote server. This increases the flexibility, speed and security of web applications.

Try it yourself using the QR Code Generator or the Bookmarklet.

Basic Usages

var qr = new JSQR();                              // Initialize a new JSQR object
var code = new qr.Code();                         // Initialize a new Code object

code.encodeMode = code.ENCODE_MODE.BYTE;          // Set the code data type
code.version = code.DEFAULT;                      // Set the code version
                                                  //   (DEFAULT = use the smallest possible version)
code.errorCorrection = code.ERROR_CORRECTION.H;   // Set the error correction level (H = High)

var input = new qr.Input();                       // Initialize a new Input object
input.dataType = input.DATA_TYPE.TEXT;            // Specify the data type of 'data'
                                                  //   Here, 'data' contains only text
input.data = 'http://www.jsqr.de';                // Specify the data which should be encoded

var matrix = new qr.Matrix(input, code);          // Initialize a new Matrix object using the input
                                                  //   and code, defined above
                                                  //   At this point, the QR Code get generated

matrix.scale = 4;                                 // Specify the scaling for graphic output
matrix.margin = 2;                                // Specify the margin for graphic output

var canvas = document.createElement('canvas');    // Create a new Canvas element
canvas.setAttribute('width', matrix.pixelWidth);  // Set the canvas width to the size of the QR code
canvas.setAttribute('height', matrix.pixelWidth); // Set the canvas height to the size of the QR code
canvas.getContext('2d').fillStyle = 'rgb(0,0,0)'; // Set the foreground color of the canvas to black
matrix.draw(canvas, 0, 0);                        // Draw the QR code into the canvas
                                                  //   at position 0 (left), 0 (top)
document.body.appendChild(canvas);                // Append the canvas element to the documents body

Browser Compatibility

IE8+, Chrome, Firefox, Safari, Opera, Mobile Safari, Android, Windows Mobile, etc.

License

Dual licensed under the MIT or GPL Version 2 licenses.

What you need to build JSQR

In order to build JSQR, you need to have the latest Node.js/npm and git 1.7 or later. Earlier versions might work, but are not supported.

For Windows, you have to download and install git and Node.js.

Mac OS X users should install Homebrew. Once Homebrew is installed, run brew install git to install git, and brew install node to install Node.js.

Linux/BSD users should use their appropriate package managers to install git and Node.js, or build from source.

How to build JSQR

Clone a copy of the main JSQR git repo by running:

git clone git://github.com/jens-duttke/jsqr.git

Enter the jsqr/ directory and install the required npm packages

cd jsqr && npm install

Now by running the grunt command, in the jsqr/ directory, you can build a full version of JSQR:

grunt

Contact

[email protected]

About

JavaScript Quick Response Code Encoder Library

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Sponsor this project

 

Packages

No packages published