- There are 3 possible states for an agent: HEALTHY, INFECTED, DECEASED
- An agent's status moves from the HEALTHY to the INFECTED state, whenever contact is made with another infected agent's infection radius, with a probability proportional to the rate of contraction of the disease
- An INFECTED agent eventually moves to the HEALTHY or DECEASED state depending on the mortality rate
- The boxes represent separate isolated communities- agents occassionaly travel between them
- The smaller squares at the centers represent central locations or hubs like grocery stores or schools where population density is high
- The box at the bottom left corner represents an isolation centre like a hospital or quarantine zone
- The graphs and numbers show real time statistics related to the simulation
- Rate of Contraction: used to model how contagious the disease is- also models hygiene protocols like washing hands and wearing face masks (the rate at which a HEALTHY agent can move to the INFECTED state)
- Mortality rate: the rate at which an INFECTED agent can move to the DECEASED state
- Isolation: the rate at which infected agents are detected and moved to isolation or quarantine (eg. hospitals)
- Social Distancing: a safety measure to reduce the spread of the epidemic by reducing proximity between agents
- Travel: the rate of travel between different isolated communities
- Central Locations: the rate of increase of population density at central hubs
- Simulation speed: the frames per second of the simulation
- The spread is affected if, inspite of social distancing protocols, people still occassionaly visit central locations, like grocery stores
- Isolation is beneficial although asymptomatic cases affect detection and isolation
- Travel between different communities affects the spread of the epidemic
- Premature stoppage of safety protocols can cause a resurgence
- Rate of contraction, radius of infection and population density drastically affect the spread of the epidemic
Inspired by: 3Blue1Brown