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Releases: jcornaz/benimator

v3.0.0

15 Apr 19:40
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3.0.0 (2022-04-15)

⚠ BREAKING CHANGES

v2.2.0

06 Mar 16:01
8e7b618
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2.2.0 (2022-03-06)

Features

  • add current_frame_index getter from animation state (#49) (1e30613)

v2.1.0

02 Mar 21:47
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2.1.0 (2022-03-02)

Features

Deprecations

  • deprecate the AnimationMode enum which wasn't used in any public API (#40)

v2.0.1

29 Jan 19:25
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2.0.1 (2022-01-29)

Performance

  • faster insertion/removal of the Play component by using SparseStorage (#34) (7f37562)

v2.0.0

24 Jan 19:17
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This is a stabilization release of 2.0.0-rc.1. There is no new change since 2.0.0-rc.1.

Changes since 1.1.0

⚠ BREAKING CHANGES

  • All struct fields are now private
  • All enums are marked with #[non_exhaustive]
  • The constructor of AnimationPlugin is now private. Use AnimationPlugin::default() instead.
  • Requires rust 1.58

Features

v2.0.0-rc.1

19 Jan 18:11
df66361
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v2.0.0-rc.1 Pre-release
Pre-release

⚠ BREAKING CHANGES

  • All struct fields are now private
  • All enums are marked with #[non_exhaustive]
  • The constructor of AnimationPlugin is now private. Use AnimationPlugin::default() instead.
  • require rust 1.58

Features

v1.1.0

18 Jan 07:56
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1.1.0 (2022-01-17)

Features

1.0.0

08 Jan 21:57
0a642c5
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⚠ BREAKING CHANGES

  • Dependencies: Require bevy version 0.6 (#15) (99da92b)
  • Dependencies: Require rust 1.57
  • The cargo feature warnings is removed, as it is no longer possible to add the animation as component by mistake
  • Remove Reflect implementation from SpriteSheetAnimation, AnimationMode and Frame
  • Update animation during the CoreStage::Update stage (#14)

Features

  • Update animation during the CoreStage::Update stage (#14) (2bcee87)

0.3.1

02 Aug 00:43
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Features

  • Allow to reset animation (#8)

Bug fixes

  • impossiblity to restart an animation ran with 'Once' mode (#7)

0.3.0

19 Jul 00:43
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Breaking changes

  • The SpriteSheetAnimation is now an asset (#4)

Features

  • The SpriteSheetAnimation is now an asset (#4)