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[pull] master from godotengine:master #108
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…r change Previously, you had to interact with the zoom widget after changing the editor setting for the preview size to update. This also adds property hints for the GridMap editor settings.
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
Update doc/classes/RenderingServer.xml Co-Authored-By: Micky <[email protected]>
Co-authored-by: Hilderin <[email protected]>
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
Fix spinbox scrolling for advanced importer controls.
Fix progress dialog steals focus
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
Add color channel filter to editor texture previews
Fix gui overflow in Android editor
…-range GLTF: Don't write unused light properties
…-size Make GridMap editor Preview Size setting take effect immediately after change
Fix legacy color picker crash.
Fix theme options in project manager incorrectly using translated text
…bone Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
Update Android editor name and add missing icons
[RTL] Fix character effect offset.
Add indirect draw functionality to `MultiMesh`
…-compliant-i-think JSONRPC: Convert ids to int if they are int by value
Android: Implement support for `native dialog`
Add functions to get axis-aligned bounds of navigation regions
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