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[pull] master from godotengine:master #108

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merged 32 commits into from
Jan 14, 2025
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Created by pull[bot] (v2.0.0-alpha.1)

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HolonProduction and others added 30 commits December 30, 2024 20:06
…r change

Previously, you had to interact with the zoom widget after changing
the editor setting for the preview size to update.

This also adds property hints for the GridMap editor settings.
Adds functions to get the navigation mesh Rect2 of a NavigationRegion2D or AABB of a NavigationRegion3D.
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <[email protected]>
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
Fix spinbox scrolling for advanced importer controls.
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
Add color channel filter to editor texture previews
…-range

GLTF: Don't write unused light properties
…-size

Make GridMap editor Preview Size setting take effect immediately after change
Fix theme options in project manager incorrectly using translated text
…bone

Fix shifted joint radius index in SpringBone gizmo and remove unused `end_bone_tip_radius` property
Update Android editor name and add missing icons
[RTL] Fix character effect offset.
Add indirect draw functionality to `MultiMesh`
…-compliant-i-think

JSONRPC: Convert ids to int if they are int by value
Android: Implement support for `native dialog`
Add functions to get axis-aligned bounds of navigation regions
@pull pull bot added the ⤵️ pull label Jan 14, 2025
@pull pull bot merged commit a69ccee into jcalifornia:master Jan 14, 2025
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