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Merge pull request #1018 from bruceCzK/master
Update translation for ZhHans
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localization-pack-zh-Hans/StringTableZhHansPatch_1_0_13.xml
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<Database> | ||
<GameDBStringTable ID="LOC_ZHHANS_PATCH_1_0_13"> | ||
<LanguageCode>zh-Hans</LanguageCode> | ||
<LanguageNameLocalized>简体中文</LanguageNameLocalized> | ||
<Contributors> | ||
<Name>ParaTranz</Name> | ||
<Name>@bruceCzK</Name> | ||
<Name>@mm615657</Name> | ||
<Name>@hailun2008</Name> | ||
<Name>@cwl733</Name> | ||
<Name>@BattleOil</Name> | ||
</Contributors> | ||
<LocalizedStrings> | ||
<GameDBLocalizedString> | ||
<LocID>ReservingAmbulance</LocID> | ||
<Text>等待救护车</Text> | ||
<!-- Waiting for ambulance --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_ROOM_EXM</LocID> | ||
<Text>等待可用候诊室</Text> | ||
<!-- waiting for a free examination room --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_ROOM_TRT</LocID> | ||
<Text>等待可用治疗室</Text> | ||
<!-- waiting for a free treatment room --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_ROOM_SURG</LocID> | ||
<Text>等待可用手术室</Text> | ||
<!-- waiting for a free operating room --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_STAFF_EXM</LocID> | ||
<Text>等待医生/技术专家检查</Text> | ||
<!-- waiting for a doctor/technologist for examination --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_STAFF_TRT</LocID> | ||
<Text>等待医生/技术专家治疗</Text> | ||
<!-- waiting for a doctor/technologist for treatment --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_STAFF_SURG</LocID> | ||
<Text>等待手术团队</Text> | ||
<!-- waiting for surgical team --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_TRANSPORT_EXM</LocID> | ||
<Text>等待送往检查</Text> | ||
<!-- waiting for transport to examination --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_TRANSPORT_TRT</LocID> | ||
<Text>等待送往治疗</Text> | ||
<!-- waiting for transport to treatment --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_TRANSPORT_SURG</LocID> | ||
<Text>等待送往手术</Text> | ||
<!-- waiting for transport to surgery --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WAITING_FOR_CRITICAL_PATIENTS</LocID> | ||
<Text>为重症患者让路</Text> | ||
<!-- giving way to critical patients --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>SKIPPED_AFTER_LONG_WAIT</LocID> | ||
<Text>在长时间等待后跳过</Text> | ||
<!-- Skipped after waiting for too long --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>SCHEDULED_PROCEDURE_WAITING</LocID> | ||
<Text>已预约</Text> | ||
<!-- Scheduled --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>HOSPITALIZED_WaitingForBedFix</LocID> | ||
<Text>在床上等待缺失的装备</Text> | ||
<!-- in a bed with missing required equipment --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_NO_ROLES</LocID> | ||
<Text>员工没有岗位!</Text> | ||
<!-- Employee has no roles! --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_NO_ROLES_TEXT</LocID> | ||
<Text>员工没有可用岗位,将会继续空闲。</Text> | ||
<!-- Employee has no roles allowed, will be idle. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_ROOM_USAGE_STATS_DAY</LocID> | ||
<Text>房间工作负荷统计</Text> | ||
<!-- Room workload statistics --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_ROOM_USAGE_STATS_DAY_TEXT</LocID> | ||
<Text>日班统计:\n空闲房间:{1}\n高负荷房间:{2}</Text> | ||
<!-- Day shift statistics:\nIdle rooms: {1}\nRooms with critical workload: {2} --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_ROOM_USAGE_STATS_NIGHT</LocID> | ||
<Text>房间工作负荷统计</Text> | ||
<!-- Room workload statistics --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_ROOM_USAGE_STATS_NIGHT_TEXT</LocID> | ||
<Text>夜班统计:\n空闲房间:{1}\n高负荷房间:{2}</Text> | ||
<!-- Night shift statistics:\nIdle rooms: {1}\nRooms with critical workload: {2} --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED</LocID> | ||
<Text>患者的病床损坏。</Text> | ||
<!-- Patient's bed got broken. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TEXT</LocID> | ||
<Text>请修复病床,否则患者将会被转移至另一可用房间或被转院。</Text> | ||
<!-- Fix the bed, otherwise the patient will be transferred to another available bed or sent away. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER</LocID> | ||
<Text>患者正在被转移去新床位。</Text> | ||
<!-- Patient is being transferred to a new bed. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER_TEXT</LocID> | ||
<Text>由于病床损坏,患者正在被转移至新的床位。</Text> | ||
<!-- Patient's bed was broken so we are transferring the patient to a new bed. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT</LocID> | ||
<Text>患者正在等待被转移去新的床位。</Text> | ||
<!-- Patient is waiting for transfer to a new bed. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT_TEXT</LocID> | ||
<Text><![CDATA[由于病床损坏,我们必须将患者被转移至新的床位,但是现在<b>{1}</b>房间内没有可用的床位。]]></Text> | ||
<!-- Patient's bed is broken so we need to transfer the patient to a new bed, but there is no free bed available in: <i>{1}</i> room. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT</LocID> | ||
<Text>患者正在等待被转移去新的床位。</Text> | ||
<!-- Patient is waiting for transfer to a new bed. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT_TEXT</LocID> | ||
<Text>由于病床损坏,我们必须将患者被转移至新的床位,但是现在没有可用的护士。</Text> | ||
<!-- Patient's bed is broken so we need to transfer the patient to a new bed, but there is no free nurse to transport the patient at the moment. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT</LocID> | ||
<Text>患者正在等待转移去新房间。</Text> | ||
<!-- Patient is waiting for transfer to a new room. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT_TEXT</LocID> | ||
<Text><![CDATA[由于病床损坏或不可用,我们必须将患者被转移至<b>{1}</b>,但是现在没有可用的护士。]]></Text> | ||
<!-- Patient's room is broken or unavailable so we need to transfer the patient to a new: <i>{1}</i> room, but there is no free nurse to transport the patient at the moment. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY</LocID> | ||
<Text>患者正在被转到其他医院。</Text> | ||
<!-- Patient is being transported to another hospital. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY_TEXT</LocID> | ||
<Text>病床损坏过久,病人正在被转到其他医院。</Text> | ||
<!-- Patient's bed was broken for too long and the patient is being transported to another hospital. --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>TABLE_PATIENTS_STATUS</LocID> | ||
<Text>状态</Text> | ||
<!-- Status --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WORKLOAD_NONE</LocID> | ||
<Text>无</Text> | ||
<!-- None --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WORKLOAD_LOW</LocID> | ||
<Text>低</Text> | ||
<!-- Low --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WORKLOAD_MEDIUM</LocID> | ||
<Text>中</Text> | ||
<!-- Medium --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WORKLOAD_HIGH</LocID> | ||
<Text>高</Text> | ||
<!-- High --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>WORKLOAD_CRITICAL</LocID> | ||
<Text>紧急</Text> | ||
<!-- CRITICAL --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>UI_ROOM_OUTDOORS</LocID> | ||
<Text>室外</Text> | ||
<!-- OUTDOORS --> | ||
</GameDBLocalizedString> | ||
<GameDBLocalizedString> | ||
<LocID>LAB_TECHNOLOGIST_NEURO</LocID> | ||
<Text>神经学家</Text> | ||
<!-- Neurologist --> | ||
</GameDBLocalizedString> | ||
</LocalizedStrings> | ||
</GameDBStringTable> | ||
</Database> |