Skip to content

Commit

Permalink
Merge pull request #1018 from bruceCzK/master
Browse files Browse the repository at this point in the history
Update translation for ZhHans
  • Loading branch information
jan-oxymoron authored Feb 12, 2019
2 parents 95371c1 + 98708cd commit eba6241
Showing 1 changed file with 216 additions and 0 deletions.
216 changes: 216 additions & 0 deletions localization-pack-zh-Hans/StringTableZhHansPatch_1_0_13.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,216 @@
<Database>
<GameDBStringTable ID="LOC_ZHHANS_PATCH_1_0_13">
<LanguageCode>zh-Hans</LanguageCode>
<LanguageNameLocalized>简体中文</LanguageNameLocalized>
<Contributors>
<Name>ParaTranz</Name>
<Name>@bruceCzK</Name>
<Name>@mm615657</Name>
<Name>@hailun2008</Name>
<Name>@cwl733</Name>
<Name>@BattleOil</Name>
</Contributors>
<LocalizedStrings>
<GameDBLocalizedString>
<LocID>ReservingAmbulance</LocID>
<Text>等待救护车</Text>
<!-- Waiting for ambulance -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_ROOM_EXM</LocID>
<Text>等待可用候诊室</Text>
<!-- waiting for a free examination room -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_ROOM_TRT</LocID>
<Text>等待可用治疗室</Text>
<!-- waiting for a free treatment room -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_ROOM_SURG</LocID>
<Text>等待可用手术室</Text>
<!-- waiting for a free operating room -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_STAFF_EXM</LocID>
<Text>等待医生/技术专家检查</Text>
<!-- waiting for a doctor/technologist for examination -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_STAFF_TRT</LocID>
<Text>等待医生/技术专家治疗</Text>
<!-- waiting for a doctor/technologist for treatment -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_STAFF_SURG</LocID>
<Text>等待手术团队</Text>
<!-- waiting for surgical team -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_TRANSPORT_EXM</LocID>
<Text>等待送往检查</Text>
<!-- waiting for transport to examination -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_TRANSPORT_TRT</LocID>
<Text>等待送往治疗</Text>
<!-- waiting for transport to treatment -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_TRANSPORT_SURG</LocID>
<Text>等待送往手术</Text>
<!-- waiting for transport to surgery -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WAITING_FOR_CRITICAL_PATIENTS</LocID>
<Text>为重症患者让路</Text>
<!-- giving way to critical patients -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>SKIPPED_AFTER_LONG_WAIT</LocID>
<Text>在长时间等待后跳过</Text>
<!-- Skipped after waiting for too long -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>SCHEDULED_PROCEDURE_WAITING</LocID>
<Text>已预约</Text>
<!-- Scheduled -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>HOSPITALIZED_WaitingForBedFix</LocID>
<Text>在床上等待缺失的装备</Text>
<!-- in a bed with missing required equipment -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_NO_ROLES</LocID>
<Text>员工没有岗位!</Text>
<!-- Employee has no roles! -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_NO_ROLES_TEXT</LocID>
<Text>员工没有可用岗位,将会继续空闲。</Text>
<!-- Employee has no roles allowed, will be idle. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_ROOM_USAGE_STATS_DAY</LocID>
<Text>房间工作负荷统计</Text>
<!-- Room workload statistics -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_ROOM_USAGE_STATS_DAY_TEXT</LocID>
<Text>日班统计:\n空闲房间:{1}\n高负荷房间:{2}</Text>
<!-- Day shift statistics:\nIdle rooms: {1}\nRooms with critical workload: {2} -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_ROOM_USAGE_STATS_NIGHT</LocID>
<Text>房间工作负荷统计</Text>
<!-- Room workload statistics -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_ROOM_USAGE_STATS_NIGHT_TEXT</LocID>
<Text>夜班统计:\n空闲房间:{1}\n高负荷房间:{2}</Text>
<!-- Night shift statistics:\nIdle rooms: {1}\nRooms with critical workload: {2} -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED</LocID>
<Text>患者的病床损坏。</Text>
<!-- Patient's bed got broken. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TEXT</LocID>
<Text>请修复病床,否则患者将会被转移至另一可用房间或被转院。</Text>
<!-- Fix the bed, otherwise the patient will be transferred to another available bed or sent away. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER</LocID>
<Text>患者正在被转移去新床位。</Text>
<!-- Patient is being transferred to a new bed. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BED_TRANSFER_TEXT</LocID>
<Text>由于病床损坏,患者正在被转移至新的床位。</Text>
<!-- Patient's bed was broken so we are transferring the patient to a new bed. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT</LocID>
<Text>患者正在等待被转移去新的床位。</Text>
<!-- Patient is waiting for transfer to a new bed. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_TRANSFER_NEW_BED_WAIT_TEXT</LocID>
<Text><![CDATA[由于病床损坏,我们必须将患者被转移至新的床位,但是现在<b>{1}</b>房间内没有可用的床位。]]></Text>
<!-- Patient's bed is broken so we need to transfer the patient to a new bed, but there is no free bed available in: <i>{1}</i> room. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT</LocID>
<Text>患者正在等待被转移去新的床位。</Text>
<!-- Patient is waiting for transfer to a new bed. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_NEW_BED_WAIT_TEXT</LocID>
<Text>由于病床损坏,我们必须将患者被转移至新的床位,但是现在没有可用的护士。</Text>
<!-- Patient's bed is broken so we need to transfer the patient to a new bed, but there is no free nurse to transport the patient at the moment. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT</LocID>
<Text>患者正在等待转移去新房间。</Text>
<!-- Patient is waiting for transfer to a new room. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_ROOM_NO_TRANSFER_BED_WAIT_TEXT</LocID>
<Text><![CDATA[由于病床损坏或不可用,我们必须将患者被转移至<b>{1}</b>,但是现在没有可用的护士。]]></Text>
<!-- Patient's room is broken or unavailable so we need to transfer the patient to a new: <i>{1}</i> room, but there is no free nurse to transport the patient at the moment. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY</LocID>
<Text>患者正在被转到其他医院。</Text>
<!-- Patient is being transported to another hospital. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>NOTIF_HOSPITALIZED_PATIENT_BROKEN_BED_TAKEN_AWAY_TEXT</LocID>
<Text>病床损坏过久,病人正在被转到其他医院。</Text>
<!-- Patient's bed was broken for too long and the patient is being transported to another hospital. -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>TABLE_PATIENTS_STATUS</LocID>
<Text>状态</Text>
<!-- Status -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WORKLOAD_NONE</LocID>
<Text>无</Text>
<!-- None -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WORKLOAD_LOW</LocID>
<Text>低</Text>
<!-- Low -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WORKLOAD_MEDIUM</LocID>
<Text>中</Text>
<!-- Medium -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WORKLOAD_HIGH</LocID>
<Text>高</Text>
<!-- High -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>WORKLOAD_CRITICAL</LocID>
<Text>紧急</Text>
<!-- CRITICAL -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>UI_ROOM_OUTDOORS</LocID>
<Text>室外</Text>
<!-- OUTDOORS -->
</GameDBLocalizedString>
<GameDBLocalizedString>
<LocID>LAB_TECHNOLOGIST_NEURO</LocID>
<Text>神经学家</Text>
<!-- Neurologist -->
</GameDBLocalizedString>
</LocalizedStrings>
</GameDBStringTable>
</Database>

0 comments on commit eba6241

Please sign in to comment.