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solandra-svg

Try out

Site

Install

Sample

s.times(25, () => {
  s.strokedPath((attr) => attr.fill(20, 90, 50, 0.2))
    .moveTo(s.randomPoint())
    .arcTo(s.randomPoint())
})

To develop or run locally

First, run the development server:

yarn dev

Open http://localhost:3000 with your browser to see the result.

The Plan

Core, relevant bits of Solandra applied to SVG for static renders. Include html-ish stuff like classes, ids. Do groups, layers, ...

Don't do fill/draw separately (as Solandra)

Main short term goal is for plotting type stuff.

Keep it minimal

Output in various ways: inital focus preview/sketch-book + svg file (or something equiv)

Probably just support svg, path and g(roup)

TO DO/Roadmap

  • Basics
  • Transforms
  • Arcs (within path)
  • Ellipse (as move, arc)
  • Custom path transform (i.e. user supplied functiont to transform; at least points, maybe other aspects of path spec?)
  • Chaiken
  • clone path
  • squash commits(!), publish to npm, open source

Post v'0.1'

  • Inkscape friendly export (dimensions, colours, ...?)
  • Groups (have plans for closure based approach for nesting)
  • Quick website update (animated transitions, links to source code (but keep very simple, raw GH nothing embedded(!)))

After

  • Object literal apis for attributes and transforms

API

Publishing

yarn build:package

cd package

npm publish

Deploy (this docs/examples site)

I don't really care about old browsers etc so happy to use flatMap and other modern features. If you want to deploy this with SSR you will also need to either use a modern node version e.g. I use Netlify and set in the environment variables:

NODE_VERSION 14

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Creating SVG graphics, but with a nice API

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