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Limit the thickness of spans in the minimap #372
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Codecov Report
@@ Coverage Diff @@
## master #372 +/- ##
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+ Coverage 88.17% 88.17% +<.01%
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Files 157 157
Lines 3493 3494 +1
Branches 798 798
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+ Hits 3080 3081 +1
Misses 376 376
Partials 37 37
Continue to review full report at Codecov.
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Thanks for the PR!
@@ -36,7 +37,9 @@ export default function renderIntoCanvas( | |||
canvas.width = cWidth; | |||
// eslint-disable-next-line no-param-reassign | |||
canvas.height = cHeight; | |||
const itemHeight = Math.max(MIN_ITEM_HEIGHT, cHeight / items.length); | |||
const computedItemHeight = Math.max(MIN_ITEM_HEIGHT, cHeight / items.length); | |||
const itemHeight = computedItemHeight > MAX_ITEM_HEIGHT ? MAX_ITEM_HEIGHT : computedItemHeight; |
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Why mix ?: and max?
w = Math.min(MAX, Math.max(MIN, expr))
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I just wanted to be more explicit, but I think using math.min and math.max is more elegant. I'll change.
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Done
Signed-off-by: Ruben Vargas <[email protected]>
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Another alternative implementation could be to limit the height of the minimap canvas to min(currentHeight, spans*spanHeight). Then the existing span height logic would remain the same. But I don't know how the minimap would look aesthetically.
Could you add a screenshot of how it now looks with a small trace (a couple of spans)?
const width = valueWidth / totalValueWidth * getCanvasWidth(); | ||
const x = valueOffset / totalValueWidth * getCanvasWidth(); | ||
const y = height * i; | ||
const y = cHeight / items.length * i; |
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Can we have the same min/max logic in the test? It's easier to read.
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Actually the test has the min/max logic,
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I'll attach screenshots with small trace. But I think if we limit the height of the minimap for this case we will end with a really small minimap (not too much aesthetic IMHO) but I'll attach both screenshots.
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Thanks!
the last two screenshots look wrong - if we reduce the height of the minimap, we should still calculate it as MIN(max_allowed_height, default_span_height * span_count), where default_span_height is the same as in the main timeline view. |
Ha! I did the calculations using MIN(max_allowed_height, default_span_height * span_count) but I used the MIN_ITEM_HEIGHT as a default_span_height, that explains why it looks bad. If I understand correctly default_span_height should be the height of the span in the main timeline. Ok I'll update it. |
Thanks for review! |
that's what I was suggesting, but now that I see it, it doesn't look particularly great (probably because there's no whitespace between spans). @tiffon what are your creative suggestions? |
1 looks the great, IMO. Is that the one currently set to be merged? |
Yes, option 1 is implemented in this PR. |
Limit the thickness of spans in the minimap Signed-off-by: vvvprabhakar <[email protected]>
Which problem is this PR solving?
Short description of the changes