fix dvar name in player movement #423
Workflow file for this run
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name: Build | |
on: | |
push: | |
branches: | |
- "*" | |
pull_request: | |
branches: | |
- "*" | |
types: [opened, synchronize, reopened] | |
concurrency: | |
group: ${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: Build binaries | |
runs-on: windows-2022 | |
strategy: | |
matrix: | |
configuration: | |
- Debug | |
- Release | |
steps: | |
- name: Check out files | |
uses: actions/checkout@v4 | |
with: | |
submodules: true | |
fetch-depth: 0 | |
# NOTE - If LFS ever starts getting used during builds, switch this to true! | |
lfs: false | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
- name: Generate project files | |
run: tools/premake5 vs2022 | |
- name: Set up problem matching | |
uses: ammaraskar/msvc-problem-matcher@master | |
- name: Build ${{matrix.configuration}} binaries | |
run: msbuild /m /v:minimal /p:Configuration=${{matrix.configuration}} /p:Platform=Win32 build/iw4x.sln | |
- name: Upload ${{matrix.configuration}} binaries | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{matrix.configuration}} binaries | |
path: | | |
build/bin/Win32/${{matrix.configuration}}/iw4x.dll | |
build/bin/Win32/${{matrix.configuration}}/iw4x.pdb |