Maintained at https://github.com/OSVR/distortionizer
For details, see http://osvr.github.io
For support, see http://support.osvr.com
Distortionizer tool that allows estimating the optical and chromatic distortion of HMDs and a shader that uses the measured parameters to correct such distortion.
- Download and install latest version of Qt (with openGL)
- Download and unpack latest version of GLEW
- Open CMake and navigate to
distortionizer
directory - Add path for build directory like
/distortionizer/bin
- Click "Add Entry", add
CMAKE_PREFIX_PATH
of type STRING with the value containing the location of Qt OpenGL directory and Glew directory likeC:/Qt/Qt5.4.0-gl/5.4/msvc2013_opengl;C:/glew
- Click "Configure", and choose the right generator (probably Visual Studio 12 2013).
- If there is an error, the "Generate" button will not be available. Just having red entries doesn't mean it failed - you'd see an error message down below. If it did fail, you'll need to fill in more entries, depending on what it failed to find. For example:
- For
Qt5Widgets_DIR
specify like (adjust for your path)C:/Qt/Qt5.4.0-gl/5.4/msvc2013_opengl/lib/cmake/Qt5Widgets
- For
Qt5OpenGL_DIR
specify like (adjust for your path)C:/Qt/Qt5.4.0-gl/5.4/msvc2013_opengl/lib/cmake/Qt5OpenGL
- For
GLEW_DLL
specify like (adjusting for your path)C:/glew/bin/Release/Win32/glew32.dll
- Once you've gotten it to successfully configure, click "Generate" to make the VS solution in the build directory.
- After you open solution, right click on
distortionizer-calibration
in VS in Solution Explorer widget and select "Set as Startup Project" - In menu header, click on Project -> Properties (or Alt+F7) and in "Configuration Properties" -> Debugging set "Environment" to something like
PATH=$(PATH);C:\Qt\Qt5.4.0-gl\5.4\msvc2013_opengl\bin
otherwise it will complain about missingQt5OpenGL.dll
file
Distortion estimation for HMD using K1 (quadratic) term
The program always runs on the last screen, full screen
Click with the mouse in the left eye to locate center
Keyboard controls:
- r/R: Increase/Decrease distortion in R+G+B
- g/G: Increase/Decrease distortion in G+B
- b/B: Increase/Decrease distortion in B only
- S/L: Save/Load state from JSON config file (HMD_Config.json by default)
- Left,Right,Up,Down: Move the center of projection by one pixel
- f/F: Toggle fullscreen on/off
- c/C: Reset center of projection
- v/V: Reset distortion values to 0
- ESC/Q: Quit the application
To judge the results, pull the HMD out of DirectMode so that it shows up as a second display. Put it into Landscape mode. Move the distortion window onto the HMD's display and then use F to toggle fullscreen on. Look through the HMD and adjust the values to make red, green and blue line up and to make all of the lines straight. This is an optimization in a high-dimensional space, so be prepared for some frustration.
This project: Licensed under the Apache License, Version 2.0.
This is a stand-alone program that provides a more principled approach to distortion correction than the "adjust until it looks right" method described above.
It reads in the results of measurements of display positions with respect to angles from the eye position when looking through the display and produces either one mesh (for mono) or three (for RGB) distortion maps.
This is a stand-alone program that takes in a polynomial that maps from millimeters on a display to the tangent of the angle that a pixel at that location is visible at. It computes radial distortion coefficients and a display descriptor including the horizontal and vertical fields of view.