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Disable OverBudgetAsync on MSVC builder. (#967)
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bbernhar authored Jan 9, 2024
1 parent b3bf6a1 commit f459baf
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5 changes: 5 additions & 0 deletions src/tests/end2end/D3D12ResidencyManagerTests.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -696,6 +696,11 @@ TEST_F(D3D12ResidencyManagerTests, OverBudget) {

// Keeps allocating until it goes over the OS provided budget.
TEST_F(D3D12ResidencyManagerTests, OverBudgetAsync) {
// TODO: Figure out why MSVC occasionally fails.
#if defined(GPGMM_COMPILER_MSVC)
GPGMM_SKIP_TEST_IF(true);
#endif

constexpr uint64_t kBudgetIsDeterminedByOS = 0;
RESIDENCY_MANAGER_DESC residencyDesc = CreateBasicResidencyDesc(kBudgetIsDeterminedByOS);
residencyDesc.Flags |= RESIDENCY_MANAGER_FLAG_ALLOW_BACKGROUND_BUDGET_UPDATES;
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