You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The ink runtime engine is no longer compiled directly into inklecate (the ink compiler), and is instead a separate DLL. This required some tweaks to the structure of how the Unity plugin is structured slightly, though hopefully shouldn't affect anything noticeably!
Big optimisation for when you do a large contentless calculation after a line of content (ending in a newline).
Force choices to always come after content - this was possible to get around previously with threads.