Skip to content

infinitum11/inf-ee

Repository files navigation

Type Safe Event Emitter

Simple event emitter for any Javascript runtime environment (browser, nodejs, etc...).
Uses Typescript's type inference feature to provide type safety for consumer and producer.

Table of contents

TL;DR

import {EventEmitter} from "inf-ee";

type EventSet = {
    data: (str: string) => void
}
const ee = new EventEmitter<EventSet>();
ee.on(`data`, (data) => {
    console.log(`Received data: ${data.toUpperCase()}`);
});
ee.emit(`data`, `Important info`);

Installation

Command line

$ npm install --save inf-ee

CDN

https://unpkg.com/inf-ee@latest/dist/browser/event-emitter.min.js

Usage

Typescript

import {EventEmitter} from "inf-ee";

type EventSet = {
    data: (str: string) => void
}
const ee = new EventEmitter<EventSet>();
ee.on(`data`, data => {
    console.log(`Received data: ${data.toUpperCase()}`);
});
ee.emit(`data`, `Important info`);

NodeJS

const EventEmitter = require('inf-ee').EventEmitter;

const e = new EventEmitter();

e.on('greet', function (name) {
    console.log(`Hi, ${name}`);
});

e.emit('greet', 'John');

ES6 Modules

import { EventEmitter } from "inf-ee";

const e = new EventEmitter();

e.on('data', data => console.log(data));

e.emit('data', 'Data chunk');

Browser

<script src="//unpkg.com/inf-ee@latest/dist/browser/event-emitter.min.js"></script>
<script>
    var ee = new InfEE();
    ee.on('greet', function (name) {
        console.log('Hi, ' + name);
    });
    ee.emit('greet', 'John');
</script>

Producer / Consumer example

producer.ts

  1. Producer constructs a type EventSet with a set of properties EventName of type Event Handler.
  2. Producer exposes on, once, off methods for consumer in order to subscribe / unsubscribe to internal events.
  3. Producer emits events passing the supplied arguments to each handler.
// ----- producer.ts

import {EventEmitter} from "inf-ee";

type MathAction = 'multiplication' | 'division';

type EventSet = {
    mathAction: (action: MathAction, oldValue: number, newValue: number) => void
    error: (err: string) => void
}

export class NumberManipulation {
    private _ee = new EventEmitter<EventSet>();

    constructor(private _num = 0) {}

    multiplication(n: number) {
        const old = this._num;
        this._num *= n;
        this._ee.emit('mathAction', 'multiplication', old, this._num);
        return this;
    }

    division(n: number) {
        if(n === 0) {
            this._ee.emit('error', `Can't divide by zero`);
            return this;
        } else {
            const old = this._num;
            this._num /= n;
            this._ee.emit('mathAction', 'division', old, this._num);
            return this;
        }
    }

    on<EventName extends keyof EventSet>(eventName: EventName, handler: EventSet[EventName]) {
        this._ee.on(eventName, handler);
    }

    once<EventName extends keyof EventSet>(eventName: EventName, handler: EventSet[EventName]) {
        this._ee.once(eventName, handler);
    }

    off<EventName extends keyof EventSet>(eventName: EventName, handler: EventSet[EventName]) {
        this._ee.off(eventName, handler);
    }
}

consumer.ts

  1. Consumer subscribes to events.
  2. Consumer invokes object's methods and gets notified.
// ----- consumer.ts

import { NumberManipulation } from "./NumberManipulation";

const m = new NumberManipulation(1);

m.once('mathAction', () => {
    console.log(`I run only once`);
});
m.on('mathAction', (action, oldValue, newValue) => {
    console.log(`${action}: Old value is ${oldValue}. New value is ${newValue}`);
});
m.on('error', err => {
    console.log(`Error! ${err}`);
});

m.multiplication(2).multiplication(6).division(3).division(0);

output

I run only once
multiplication: Old value is 1. New value is 2
multiplication: Old value is 2. New value is 12
division: Old value is 12. New value is 4
Error! Can't divide by zero

API Reference

# on(eventName: string | symbol | number, handler: Function) : void

Adds the handler to the end of the listeners array for the eventName. No checks are made to see if the handler has already been added. Multiple calls passing the same combination of eventName and handler will result in the listener being added, and called, multiple times.


# once(eventName: string | symbol | number, handler: Function) : void

Adds a one-time handler function for the eventName. The next time eventName is triggered, this handler is invoked and then removed.


# off(eventName: string | symbol | number, handler: Function) : void

Removes the specified handler from the listener array for the eventName. If the handler has been added multiple times, then all references of that handler will be removed.


# offByName(eventName: string | symbol | number) : void

Removes all handlers, or those of the specified eventName. It's bad practice. Use on own risk.


# offAll() : void

Removes all handlers of all events. It's bad practice. Use on own risk.


# has(eventName: string | symbol | number, handler: Function): boolean

Checks whether a handler has been attached to eventName


# emit(eventName: string | symbol | number, ...args: Parameters<Function>): void

Synchronously calls each of the handlers registered for the eventName, in the order they were registered, passing the supplied ...args to each.

Tests

This module is well tested. You can run tests by executing the following command.

$ npm run test

LICENSE

MIT