This is a wrapper/port of Bully: Anniversary Edition for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
(If you have already installed the game and want to update to a newer release, you can simply install Bully.vpk on your PS Vita).
In order to properly install the game, you'll have to follow these steps precisely:
- Install kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
to your taiHEN plugins folder (usuallyux0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ux0:tai/kubridge.skprx
ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using repatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Optional: Install CapUnlocker to use the 4th core.
- Obtain your copy of Bully: Anniversary Edition legally for Android in form of an
.apk
file and one or more.obb
files (usuallymain.11.com.rockstargames.bully.obb
andpatch.11.com.rockstargames.bully.obb
located inside the/sdcard/android/obb/com.rockstargames.bully/
) folder. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. The apk can be extracted with whatever Zip extractor you prefer (eg: WinZip, WinRar, etc...) since apk is basically a zip file. You can rename.apk
to.zip
to open them with your default zip extractor. - Open the apk with your zip explorer, extract the
assets
folder from your.apk
file toux0:data
and rename it toBully
. The result would beux0:data/Bully/
- Still in the apk, extract the file
libBully.so
from thelib/armeabi-v7a
folder toux0:data/Bully
. - Create the folder
ux0:data/Bully/Android
, copy and paste (do not extract!)main.11.com.rockstargames.bully.obb
toux0:data/Bully/Android/main.11.com.rockstargames.bully.obb
andpatch.11.com.rockstargames.bully.obb
toux0:data/Bully/Android/patch.11.com.rockstargames.bully.obb
and finally rename them to toux0:data/Bully/Android/main.obb
andux0:data/Bully/Android/patch.obb
. - Download the gamefiles.zip and extract the contents to
ux0:data/Bully
. - Install Bully.vpk on your PS Vita and enjoy the game. Note that for the first boot, the game may take around 3min to generate
.idx
files for the.obb
files. Make sure that your device does not go to sleep in that time. After the first boot, the game should take around 1min to start. - Once in game, press START to open the pause menu, then go to Settings and change "Clarity" to "High" for native resolution.
- The official game does not free unused textures (as modern smartphones have more RAM than the PS Vita) and as such, the game will crash after a long gameplay.
- If the game crashes, and there are files available in
ux0:data/Bully/glsl
, please send them to us. If there are too many, then it is because you forgot to installgamefiles.zip
, in which case do not send us the files.
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here: Linux / Windows.
Additionally, you'll need these libraries to be compiled as well with -mfloat-abi=softfp
added to their CFLAGS:
-
-
Apply mpg123.patch using
patch -Np0 -i mpg123.patch
. -
autoreconf -fi CFLAGS="-DPSP2 -mfloat-abi=softfp" ./configure --host=arm-vita-eabi --prefix=$VITASDK/arm-vita-eabi --disable-shared --enable-static --enable-fifo=no --enable-ipv6=no --enable-network=no --enable-int-quality=no --with-cpu=neon --with-default-audio=dummy --with-optimization=3 make install
-
-
-
cd build cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_FLAGS=-mfloat-abi=softfp .. && make install
-
-
-
make install
-
-
-
make install
-
-
-
make install
-
-
-
mkdir build && cd build cmake .. && make install
-
-
-
make SOFTFP_ABI=1 UNPURE_TEXTURES=1 install
-
Finally, in the folder of bully_vita
, install SceLibc stubs using:
make -C libc_bridge install
After all these requirements are met, you can compile the loader with the following commands:
mkdir build && cd build
cmake .. && make
- Rinnegatamante for porting the renderer using vitaGL and making various improvements to the port.
- Freakler for providing LiveArea assets.
- frangarcj, fgsfds and Bythos for graphics-related stuff.
- isage for the native audio backend for OpenAL-Soft.
- VictorPines for PlayStation buttons and m1s3ry for shrinking and centering them.
- Samilop Iter for betatesting.