Skip to content

Commit

Permalink
Remove syncGameServerSet logging. (googleforgames#1241)
Browse files Browse the repository at this point in the history
I don't think it's neccessary in any scenario.

It feels like leftover debugging code, so let's remove it.
  • Loading branch information
markmandel authored and ilkercelikyilmaz committed Oct 23, 2020
1 parent bf51baa commit ed10473
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions pkg/gameserversets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -283,9 +283,6 @@ func (c *Controller) loggerForGameServerSet(gsSet *agonesv1.GameServerSet) *logr
// syncGameServer synchronises the GameServers for the Set,
// making sure there are aways as many GameServers as requested
func (c *Controller) syncGameServerSet(key string) error {
c.loggerForGameServerSetKey(key).Info("syncGameServerSet")
defer c.loggerForGameServerSetKey(key).Info("syncGameServerSet finished")

// Convert the namespace/name string into a distinct namespace and name
namespace, name, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
Expand Down

0 comments on commit ed10473

Please sign in to comment.