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Background
In v1 addons, static assets (like images) are placed in the
public
folder:In v2 addons, the assets can be stored anywhere in the addon package, because the mapping
ember-addon.public-assets
inpackage.json
defines where the assets are and how the consuming project are to refer to them. For example, in[email protected]
, there is an image calledconstruction.png
, which lives in theimages
directory.Thanks to @phndiaye for suggesting the feature.
What changed?
The codemod can now migrate the addon's assets by
public
to<addon-name>/public
ember-addon.files
andember-addon.public-assets
(When there are no assets, the two steps above do not occur.)
Note an upcoming feature of
@embroider/addon-dev
calledaddon.publicAssets()
, which letsrollup
keep theember-addon.public-assets
meta in sync. Once there is a new release of@embroider/addon-dev
, we can downstream the changes to@embroider/addon-blueprint
and this codemod.References