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Make speed of fade-in & fade-out animations for AI-controlled heroes dependent on the AI speed setting #8114

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merged 5 commits into from
Dec 12, 2023

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oleg-derevenetz
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Related to #8112

This change affects ONLY AI-controlled heroes when performing the following animations: travelling through Whirlpools and Stone Liths, casting Town Gate, Town Portal and Dimension Door spells, embarking/disembarking, disappearing after defeat in battle. Human-controlled heroes are not affected by this change.

@oleg-derevenetz oleg-derevenetz marked this pull request as draft December 7, 2023 23:05
@oleg-derevenetz oleg-derevenetz added improvement New feature, request or improvement ui UI/GUI related stuff AI Artificial intelligence behaviour labels Dec 7, 2023
@oleg-derevenetz oleg-derevenetz added this to the 1.0.11 milestone Dec 7, 2023
@oleg-derevenetz oleg-derevenetz marked this pull request as ready for review December 8, 2023 09:27
@oleg-derevenetz oleg-derevenetz requested a review from ihhub December 8, 2023 09:27
@ihhub ihhub requested a review from Branikolog December 10, 2023 03:12
@ihhub ihhub merged commit 25e2d13 into ihhub:master Dec 12, 2023
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ihhub commented Dec 12, 2023

@oleg-derevenetz , thank you so much for your great work!

@oleg-derevenetz oleg-derevenetz deleted the ai-hero-fade-adjustable-speed branch December 12, 2023 13:24
JasonQorbin pushed a commit to JasonQorbin/fheroes2 that referenced this pull request Dec 16, 2023
@oleg-derevenetz oleg-derevenetz mentioned this pull request Dec 27, 2023
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Kazhuu pushed a commit to Kazhuu/fheroes2 that referenced this pull request Jan 31, 2024
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