Some remarks about Heroes 2 Playthrough 18 ( Wastlelands, Impossible Diff ) 2021 06 23 #3751
LeHerosInconnu
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Here are some remarks about this video:
https://www.youtube.com/watch?v=hHHNvecn1ik
Green AI player sends a hero after a hero of the blue human player leaving the castle undefended.
Next turn, the pursued blue player's hero captures the undefended castle.
https://youtu.be/hHHNvecn1ik?t=927
Too easy to attract the Dwarves. They shouldn't care about the Boar and head for the ranged creatures.
https://youtu.be/hHHNvecn1ik?t=1078
Too easy to attract the Dwarves. They shouldn't care about the Sprite and head for the ranged creatures.
https://youtu.be/hHHNvecn1ik?t=1137
Too easy to attract the Zombies. They shouldn't care about the Halfling and head for the ranged creatures.
https://youtu.be/hHHNvecn1ik?t=1375
Too easy to attract all the troops of Golems. They shouldn't care about the troops of Goblin and head for the ranged creatures.
https://youtu.be/hHHNvecn1ik?t=1722
Too easy to attract the Master Swordsmen. They shouldn't care about the Sprites and head for the ranged creatures.
https://youtu.be/hHHNvecn1ik?t=4131
In the previous five cases (Too easy...), the AI should not worry about these small troops who do little damage and are only used to distract it, and should move his troops toward the ranged creatures.
AI Trolls should shoot Greater Druids, Sprites and Grand Elves do little damage.
https://youtu.be/hHHNvecn1ik?t=1876
End of the Lightning Bolt sound is cut off.
https://youtu.be/hHHNvecn1ik?t=2115
AI Orcs shoot at Peasants instead of Orcs or possibly Wolves.
https://youtu.be/hHHNvecn1ik?t=2147
Hero moves through the "Rock" (#3750).
https://youtu.be/hHHNvecn1ik?t=2605
Part of the town is revealed, it should be possible to get information with the right click (#2156).
https://youtu.be/hHHNvecn1ik?t=2615
AI Liches shoot Wolves and decimate friendly Boars.
https://youtu.be/hHHNvecn1ik?t=3277
AI hero casts Lightning Bolt on the Goblins and Liches shoot at the Goblins while there are Orcs.
https://youtu.be/hHHNvecn1ik?t=3732
AI Master Swordsmen attack the Ogre Lords without moving into close combat with the Orcs, although they could have done so.
https://youtu.be/hHHNvecn1ik?t=3812
End of the Cold Ring sound is cut off.
https://youtu.be/hHHNvecn1ik?t=3928
AI Rocks should position between Greater Druids and Centaurs without attacking to avoid retaliation and being decimated.
https://youtu.be/hHHNvecn1ik?t=4412
There is no reason for AI Minotaurs to move to the other side of the Wolves after they are in close combat.
https://youtu.be/hHHNvecn1ik?t=4740
There is no reason for AI Nomads to move to another hex to attack the Ogre Lords.
https://youtu.be/hHHNvecn1ik?t=4880
Here again, AI troops move to another hexagon to attack a troop with which they are already in close combat for no reason several times.
https://youtu.be/hHHNvecn1ik?t=5125
AI hero of the red player moves right next to an Alchemist's Lab of the yellow player without capturing it.
https://youtu.be/hHHNvecn1ik?t=5196
AI Royal Mummies clear the way for the Ogre Lords to attack the Power Liches, and the AI troops move to another hex to attack a troop they are already in hand-to-hand combat with for no reason several times.
https://youtu.be/hHHNvecn1ik?t=5346
AI Sprites should attack the Grand Elves and maybe decimate 1 of them instead of attacking the Greater Druids.
https://youtu.be/hHHNvecn1ik?t=5823
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