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In the original game, it is possible to display the castle information window if a part of the castle has been revealed.
In fheroes2, this does not work the same way.
In original game:
In fheroes2:
The text was updated successfully, but these errors were encountered:
Yes, original behaviour is not obvious:
While right click on a squares behind a castle we can see a castle info. While in fheroes2 we can see castle's statistics only over the cells, where a castle is located.
Yes, original behaviour is not obvious:
While right click on a squares behind a castle we can see a castle info. While in fheroes2 we can see castle's statistics only over the cells, where a castle is located.
In the original game, all the squares where part of the castle/town sprite is located (except the squares of the castle shadow) allow the player to display the castle/town information window with a right click.
In the editor, these squares are brown for the bottom of the castle/town sprite, the square at the entrance of the castle/town is orange, and the squares at the top of the castle/town sprite are green.
During the game, all these squares (brown, orange and green) can be used to display the information window of the castle/town with a right click.
In the editor, the black squares represent the shadow of the castle/town.
During the game, these squares (black) cannot be used to display the castle/town information window with a right click.
In the original game, it is possible to display the castle information window if a part of the castle has been revealed.
In fheroes2, this does not work the same way.
In original game:
In fheroes2:
The text was updated successfully, but these errors were encountered: