Some remarks about Heroes 2 Playthrough 17 ( Beltway, Impossible Diff ) 2021 06 17 #3748
LeHerosInconnu
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Here are some remarks about this video:
https://www.youtube.com/watch?v=V20d8WDBF_c
Many Sorceress heroes.
https://youtu.be/V20d8WDBF_c?t=49
Meeting screen, enhancement for troop transfer between heroes with the big yellow arrows: (#3742).
https://youtu.be/V20d8WDBF_c?t=181
AI Ranged creatures move but still in melee (#3634).
https://youtu.be/V20d8WDBF_c?t=1543
AI Wolves position in a place that is not the most appropriate by moving away from the other enemy troops.
Wolves should attack the Goblins by positioning down the screen, closer to the other enemy troops.
https://youtu.be/V20d8WDBF_c?t=2307
Once the AI Gargoyles are in close combat it is not necessary for them to change places to attack.
https://youtu.be/V20d8WDBF_c?t=4140
Is the end of the Magic Arrow sound cut off? (Yes it is.)
https://youtu.be/V20d8WDBF_c?t=4587
AI Battle Dwarves move too close and are attacked by Medusas.
https://youtu.be/V20d8WDBF_c?t=4615
Too many wandering troops generated (#2366).
https://youtu.be/V20d8WDBF_c?t=4946
AI hero casts Death Ripple with only 3 in Spell Power.
He does more damage to his troops than to enemy troops, especially as he runs away the next turn.
https://youtu.be/V20d8WDBF_c?t=5160
Nice AI combat.
https://youtu.be/V20d8WDBF_c?t=5418
Nice AI combat.
https://youtu.be/V20d8WDBF_c?t=6132
Action of capturing the mine just as the wandering creatures disappear is a bit quick.
There could be an animation for the disappearance of the wandering creatures before capturing the mine.
https://youtu.be/V20d8WDBF_c?t=6749
Only the combat introduction music is played.
https://youtu.be/V20d8WDBF_c?t=6762
Attack position of the cursor should not suggest that a diagonal attack is possible.
https://youtu.be/V20d8WDBF_c?t=6796
Nice AI combat.
https://youtu.be/V20d8WDBF_c?t=7055
Only the combat introduction music is played, the combat music is played later in the combat.
https://youtu.be/V20d8WDBF_c?t=7246
Nice AI combat.
https://youtu.be/V20d8WDBF_c?t=7246
AI Phoenixes placement does not take into account the possible attack on two squares of the enemy Phoenixes.
https://youtu.be/V20d8WDBF_c?t=7314
Sound of the event must be played completely even if the window is closed before the end of the sound (#1981).
https://youtu.be/V20d8WDBF_c?t=7550
Nice AI crushing.
https://youtu.be/V20d8WDBF_c?t=8087
Only the combat introduction music is played, the combat music is played later in the combat.
https://youtu.be/V20d8WDBF_c?t=8139
AI Phoenixes placement does not take into account the possible attack on two squares of the enemy Phoenixes.
Same for Unicorns.
https://youtu.be/V20d8WDBF_c?t=8162
Only the combat introduction music is played, the combat music is played later in the combat.
https://youtu.be/V20d8WDBF_c?t=8331
AI Defense towers shoot at Medusas while a few shots could reduce the Sprites and then the Orcs and prevent them from decimating some creatures.
https://youtu.be/V20d8WDBF_c?t=8336
AI Medusas move too close and are attacked by Unicorns.
https://youtu.be/V20d8WDBF_c?t=8429
AI Goblins placement does not take into account the possible attack on two squares of the enemy Phoenixes.
https://youtu.be/V20d8WDBF_c?t=8434
AI Rogues should position down the screen, out of range of Unicorns and within attacking distance of the Grand Elves on the same line for the next turn.
https://youtu.be/V20d8WDBF_c?t=8636
AI Skeletons placement does not take into account the possible attack on two squares of the enemy Phoenixes.
https://youtu.be/V20d8WDBF_c?t=8643
Only the combat introduction music is played.
https://youtu.be/V20d8WDBF_c?t=8999
AI Defense towers and Liches shoot at Paladins while a few shots could reduce the Rangers and prevent them from decimating some creatures.
https://youtu.be/V20d8WDBF_c?t=8999
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