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[Mouse] Allow customizing screen to slab transforms
Fix flamendless#20. Add function arg to customize screen to slab coordinates. Improve interoperability with screen resizing libraries by allowing users to specify a function to transform screen coordinates into game coordinates. For example, with Ulydev/push you could do: local function get_push_mouse(x,y) local new_x,new_y = push:toGame(x,y) if new_x and new_y then return new_x,new_y end return x,y end local game_width, game_height, window_width, window_height = 800, 600, 1920, 1080 push:setupScreen(game_width, game_height, window_width, window_height) Slab.Initialize(get_push_mouse, args) close flamendless#80
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