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Merge pull request #1594 from mmstick/listener
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`MouseArea` widget
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hecrj authored Apr 13, 2023
2 parents cf35c85 + 0c39112 commit ded88d7
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3 changes: 3 additions & 0 deletions native/src/widget.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ pub mod column;
pub mod container;
pub mod helpers;
pub mod image;
pub mod mouse_area;
pub mod operation;
pub mod pane_grid;
pub mod pick_list;
Expand Down Expand Up @@ -51,6 +52,8 @@ pub use helpers::*;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use mouse_area::MouseArea;
#[doc(no_inline)]
pub use pane_grid::PaneGrid;
#[doc(no_inline)]
pub use pick_list::PickList;
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10 changes: 10 additions & 0 deletions native/src/widget/helpers.rs
Original file line number Diff line number Diff line change
Expand Up @@ -314,3 +314,13 @@ where
{
widget::Svg::new(handle)
}

/// A container intercepting mouse events.
pub fn mouse_area<'a, Message, Renderer>(
widget: impl Into<Element<'a, Message, Renderer>>,
) -> widget::MouseArea<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
widget::MouseArea::new(widget)
}
311 changes: 311 additions & 0 deletions native/src/widget/mouse_area.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,311 @@
//! A container for capturing mouse events.

use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::{tree, Operation, Tree};
use crate::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Widget,
};

/// Emit messages on mouse events.
#[allow(missing_debug_implementations)]
pub struct MouseArea<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
on_release: Option<Message>,
on_right_press: Option<Message>,
on_right_release: Option<Message>,
on_middle_press: Option<Message>,
on_middle_release: Option<Message>,
}

impl<'a, Message, Renderer> MouseArea<'a, Message, Renderer> {
/// The message to emit on a left button press.
#[must_use]
pub fn on_press(mut self, message: Message) -> Self {
self.on_press = Some(message);
self
}

/// The message to emit on a left button release.
#[must_use]
pub fn on_release(mut self, message: Message) -> Self {
self.on_release = Some(message);
self
}

/// The message to emit on a right button press.
#[must_use]
pub fn on_right_press(mut self, message: Message) -> Self {
self.on_right_press = Some(message);
self
}

/// The message to emit on a right button release.
#[must_use]
pub fn on_right_release(mut self, message: Message) -> Self {
self.on_right_release = Some(message);
self
}

/// The message to emit on a middle button press.
#[must_use]
pub fn on_middle_press(mut self, message: Message) -> Self {
self.on_middle_press = Some(message);
self
}

/// The message to emit on a middle button release.
#[must_use]
pub fn on_middle_release(mut self, message: Message) -> Self {
self.on_middle_release = Some(message);
self
}
}

/// Local state of the [`MouseArea`].
#[derive(Default)]
struct State {
// TODO: Support on_mouse_enter and on_mouse_exit
}

impl<'a, Message, Renderer> MouseArea<'a, Message, Renderer> {
/// Creates a [`MouseArea`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
MouseArea {
content: content.into(),
on_press: None,
on_release: None,
on_right_press: None,
on_right_release: None,
on_middle_press: None,
on_middle_release: None,
}
}
}

impl<'a, Message, Renderer> Widget<Message, Renderer>
for MouseArea<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Message: Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}

fn state(&self) -> tree::State {
tree::State::new(State::default())
}

fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}

fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}

fn width(&self) -> Length {
self.content.as_widget().width()
}

fn height(&self) -> Length {
self.content.as_widget().height()
}

fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(renderer, limits)
}

fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
self.content.as_widget().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
}

fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
) {
return event::Status::Captured;
}

update(self, &event, layout, cursor_position, shell)
}

fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
}

fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor_position,
viewport,
);
}

fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
)
}
}

impl<'a, Message, Renderer> From<MouseArea<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
{
fn from(
area: MouseArea<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(area)
}
}

/// Processes the given [`Event`] and updates the [`State`] of an [`MouseArea`]
/// accordingly.
fn update<Message: Clone, Renderer>(
widget: &mut MouseArea<'_, Message, Renderer>,
event: &Event,
layout: Layout<'_>,
cursor_position: Point,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if !layout.bounds().contains(cursor_position) {
return event::Status::Ignored;
}

if let Some(message) = widget.on_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) = event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

if let Some(message) = widget.on_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

if let Some(message) = widget.on_right_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) =
event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

if let Some(message) = widget.on_right_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Right,
)) = event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

if let Some(message) = widget.on_middle_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(
mouse::Button::Middle,
)) = event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

if let Some(message) = widget.on_middle_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Middle,
)) = event
{
shell.publish(message.clone());

return event::Status::Captured;
}
}

event::Status::Ignored
}
8 changes: 8 additions & 0 deletions src/widget.rs
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,14 @@ pub mod container {
iced_native::widget::Container<'a, Message, Renderer>;
}

pub mod mouse_area {
//! Intercept mouse events on a widget.

/// A container intercepting mouse events.
pub type MouseArea<'a, Message, Renderer = crate::Renderer> =
iced_native::widget::MouseArea<'a, Message, Renderer>;
}

pub mod pane_grid {
//! Let your users split regions of your application and organize layout dynamically.
//!
Expand Down

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