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load plugin didn't consider MP suffix #63
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I ran into this, too. Needed to do the following as a workaround: ln -s libEntitiesMPD.so libEntitiesD.so |
doesn't You shouldn't need any symlinks, but you need a ModEXT.txt file in your serious sam install directory, containing just |
I did not copy the ModEXT.txt file because the README only mentions .gro files. After copying the textfile everything works fine. |
The readme does not mention ModEXT.txt because that file already exist in the repository, and the readme assumes that you are running the game inside the repository. I have made some changes to the readme in a new pull request with regards to this issue, but if you feel that further changes can be made to make it even clearer, feel free to contribute. :) |
To avoid confusion as faced in icculus#63.
linux debug build , TFE=false
will build
libEntitiesMPD.so
libGameMPD.so
libShadersD.so
(I've found CMakeLists.txt:631 only SHADERSLIB didn't append MP suffix, is this correct ?)
but when run game engine, it reports didn't found file libEntitiesD.so
which comes from EntityClass.cpp:242
this didn't consider MP suffix .
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