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Merge @bentley/imodeljs-native 3.2.6 into imodel02 #3537

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merged 78 commits into from
Apr 20, 2022
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@pmconne pmconne commented Apr 20, 2022

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imodeljs-admin and others added 30 commits March 29, 2022 05:02
* Clarify `onlyIfNotHandled` attribute

* Reword `onlyIfNotHandled` attribute's description
)

Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
* Work around framebuffer resize issues that can cause WebGL errors.

* Should check for viewRect size change in rendersToScreen setter.

* revert protected change

* rush change

* Add test for this specific problem.

* rush extract-api
Co-authored-by: imodeljs-admin <[email protected]>
* Introduce a pipeline for running core units tests on ios using SwiftUI.
* Add processAppCenterLogs script for uploading test result files
* Add the runMocha.js to initiate the tests and add docs on process.
* Setup nightly trigger for the iOS testing

* Update native addon version in pbxproj to match master.
* Add ability to auto collapse unpinned widget panels

* rush change

* extract-api again
* Add camera paths to display-test-app

* Fix a bug causing camera path to not load properly when changing iModels in display-test-app

* Fix a bug causing orientation of a tilting camera path to not be recorded properly

* Add mention of unsupported global coordinates in camera paths

Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
* Improve RealityTile loading priority calculation

* extract-api

* rush change

Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
* Improved support for WMS 1.1.1 servers.

* changelog

* Removed .only in tests.

* Renamed variable '_json' to 'json'

* API extract.
Co-authored-by: imodeljs-admin <[email protected]>
* switch back to unquantized vertex tables for decoration graphics.

* technique flag for unquantized vs quantized positions.

* Unquantized technique variants.

* update early z flags.

* propagate position type to vertex shader builder.

* don't bother updating unused uniform

* additional vertex data

* read unquantized positions.

* color

* edge

* polyline

* surface.

* Turn on unquantized vertex tables for decorations.

They mostly don't draw properly or at all. Point strings look like they work.

* typo

* adjust expected vertex size

* Choose unquantized shaders where appropriate.

* Remove spurious assertion - will fail if previous mesh produced no graphics.

* remove u_qOrigin/Scale from shaders that don't need them.

* further cleanup of shader code.

* further cleanup of shader code.
* Use target center when it exist instead of screen center to compute reality tilles loading priority

* Use wheel event as the only target point and check that it is recent enough

* Apply suggestions

* Rush change
…graphicCRS (#3465)

* Added missing properties concerning additional transform paths in GeographicCRS

* fixed lint errors

* extract-api

* rush change

Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
#3467)

* Configure schemas preloading on Presentation.initialize

* rush change

* rush extract-api
…viewport (#3472)

* Do not update canvas dimensions if 0. Resolves an issue with a black rendering when a viewport is dropped and re-added with the same dimensions.

* rush change
* Added two grid file formats

* extract-api

* rush change
* Restore authorization in MobileHost.
imodeljs-admin and others added 2 commits April 20, 2022 05:01
# Conflicts:
#	core/frontend/src/render/webgl/glsl/Vertex.ts
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