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Merge @bentley/imodeljs-native 3.2.6 into imodel02 #3537
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* Clarify `onlyIfNotHandled` attribute * Reword `onlyIfNotHandled` attribute's description
* Work around framebuffer resize issues that can cause WebGL errors. * Should check for viewRect size change in rendersToScreen setter. * revert protected change * rush change * Add test for this specific problem. * rush extract-api
Co-authored-by: imodeljs-admin <[email protected]>
* Introduce a pipeline for running core units tests on ios using SwiftUI. * Add processAppCenterLogs script for uploading test result files * Add the runMocha.js to initiate the tests and add docs on process. * Setup nightly trigger for the iOS testing * Update native addon version in pbxproj to match master.
* Add ability to auto collapse unpinned widget panels * rush change * extract-api again
* Add camera paths to display-test-app * Fix a bug causing camera path to not load properly when changing iModels in display-test-app * Fix a bug causing orientation of a tilting camera path to not be recorded properly * Add mention of unsupported global coordinates in camera paths Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
* Improve RealityTile loading priority calculation * extract-api * rush change Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
* Improved support for WMS 1.1.1 servers. * changelog * Removed .only in tests. * Renamed variable '_json' to 'json' * API extract.
Co-authored-by: Arun George <[email protected]>
Co-authored-by: imodeljs-admin <[email protected]>
* switch back to unquantized vertex tables for decoration graphics. * technique flag for unquantized vs quantized positions. * Unquantized technique variants. * update early z flags. * propagate position type to vertex shader builder. * don't bother updating unused uniform * additional vertex data * read unquantized positions. * color * edge * polyline * surface. * Turn on unquantized vertex tables for decorations. They mostly don't draw properly or at all. Point strings look like they work. * typo * adjust expected vertex size * Choose unquantized shaders where appropriate. * Remove spurious assertion - will fail if previous mesh produced no graphics. * remove u_qOrigin/Scale from shaders that don't need them. * further cleanup of shader code. * further cleanup of shader code.
* Use target center when it exist instead of screen center to compute reality tilles loading priority * Use wheel event as the only target point and check that it is recent enough * Apply suggestions * Rush change
…graphicCRS (#3465) * Added missing properties concerning additional transform paths in GeographicCRS * fixed lint errors * extract-api * rush change Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
#3467) * Configure schemas preloading on Presentation.initialize * rush change * rush extract-api
…ckport #3471) (#3473) Co-authored-by: Arun George <[email protected]> Co-authored-by: Arun George <[email protected]>
…viewport (#3472) * Do not update canvas dimensions if 0. Resolves an issue with a black rendering when a viewport is dropped and re-added with the same dimensions. * rush change
* Added two grid file formats * extract-api * rush change
* Restore authorization in MobileHost.
# Conflicts: # core/frontend/src/render/webgl/glsl/Vertex.ts
pmconne
requested review from
a team,
calebmshafer,
wgoehrig,
paulius-valiunas,
MichaelBelousov,
ColinKerr,
bbastings,
kabentley,
hnn0003,
swbsi,
bsteinbk,
mdastous-bentley,
aruniverse,
kckst8,
williamkbentley,
Ellord207,
mgooding,
dassaf4,
jchick-bentley,
MarcBedard8,
diegoalexdiaz and
ramanujam-raman-zz
as code owners
April 20, 2022 11:54
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