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Add a window rule to render while unfocused #7582
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Tried it on glxgears with Edit: Made a second test with this:
To ensure that glxgears was getting the
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it should drop to ~15 thats the current set amount. |
Oh ok - then it works, it was about 15fps. Do you think we could get a configuration option for that? I see that it's a timeout in milliseconds here: https://github.com/hyprwm/Hyprland/pull/7582/files#diff-dbcd1ce1e0b916536f17c999473ad9e22c014646ddb2df15c45d726884a3481cR131 I think it'd be enough to make that value configurable. |
prolly yea |
Yeah not max fps all the time but some games (like Elden Ring as mentioned in the issue) are fps sensitive and being able to configure it would be great. |
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Works like a charm! |
FWIW, I had Elden Ring in the background for about 15 minutes @ 6634117 with the hardcoded 15fps while switching back and forth between workspaces, and it didn't trigger the framerate detection. The ability to configure that value is very welcome though. Thanks! |
great work! fixed! |
Adds a
renderunfocused
window rule.Needs testing
fixes #2701