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renderer: Add dimaround layer rule #4643
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vaxerski
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stalling until #4656 is merged (will cause conflicts otherwise), sorry |
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I've rebased onto main; should be ready to go now. |
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I've fixed the above. (Thanks for helping me with my admittedly patchy C++ knowledge) |
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lgtm
wiki mr pls |
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Describe your PR, what does it fix/add?
I literally just copied the code from the dimaround window rule and it seems to work.
Fixes #1657, Fixes #1889
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
Probably related to #3633. The same weird behaviour that shows up when applying
dimaround
to tiled windows would also happen here for shells on the same layer. There'd also be double-dimaround if there are any dimaround windows behind the layer.Is it ready for merging, or does it need work?
It is ready for merging.