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We're getting warnings when global settings are enabled and they don't seem to work.
changing all calls to Loadconfig in ElectronicNodes.cpp to this fixes it:
const FString UnrealFileName = FConfigCacheIni::NormalizeConfigIniPath(GlobalSettingsFile);
ElectronicNodesSettings->LoadConfig(nullptr, *UnrealFileName);
To Reproduce
Turn on global settings and run the editor/game.
Expected behavior
No warnings.
The text was updated successfully, but these errors were encountered:
________________________________
From: Hugo ATTAL ***@***.***>
Sent: Monday, May 22, 2023 6:29 AM
To: hugoattal/ElectronicNodes ***@***.***>
Cc: Nathaniel Chapman ***@***.***>; Author ***@***.***>
Subject: Re: [hugoattal/ElectronicNodes] Warning and failure to load global config when global config is turned on. (Issue #67)
Sorry for the delay, I'm just back from vacations... What version of the engine are you using?
I'll fix it in the next version!
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We're getting warnings when global settings are enabled and they don't seem to work.
changing all calls to Loadconfig in ElectronicNodes.cpp to this fixes it:
const FString UnrealFileName = FConfigCacheIni::NormalizeConfigIniPath(GlobalSettingsFile);
ElectronicNodesSettings->LoadConfig(nullptr, *UnrealFileName);
To Reproduce
Turn on global settings and run the editor/game.
Expected behavior
No warnings.
The text was updated successfully, but these errors were encountered: